Script AnimationComponents

Components

actionDelayAnimation
animationCycling
blinkAnimation
buttonTrapSpriteChange
chargeAnimation
clonkTellAnimation
customAnimation
directionalAnimation
directionalSpriteChange
extraSpriteAnimation
grabAnimation
itemHUDAnimation
moveResultAnimation
musicLayerSpriteChange
normalAnimation
parityAnimation
parrySpriteChange
parryVulnerabilityAnimation
provokeAnimation
shrineActiveAnimation
spawnPrepAnimation
stasisAnimation
stunAnimation
targetProximityAnimation
tellAnimation
tempoTrapSpriteChange
trapActivationAnimation
trapFailAnimation
wiredAnimation
yetiAnimation


Components

actionDelayAnimation

default:

{}
  • frames

    constant table
    default:

    {}
    
  • variants constant table Variant key is the current delayed action
animationCycling
  • frameX int (default 0)
  • period constant int (default 0)
blinkAnimation

default:

{}
  • activeTime int (default 0)
  • duration constant float (default 0.2)
  • minInterval constant float (default 1)
  • maxInterval constant float (default 3)
  • frames constant table
buttonTrapSpriteChange
  • activeFrameX constant int (default 0)
  • defaultFrameX constant int (default 0)
chargeAnimation

default:

{}
  • frames

    constant table
    default:

    {}
    
  • variants constant table Variant key is the charge direction
clonkTellAnimation

default:

{}
  • frames constant table
customAnimation
  • frames

    constant table
    default:

    {}
    
  • variants

    constant table Variant key is customAnimation.activeVariant
    default:

    {}
    
  • active bool (default false)
  • activeVariant bool (default false)
directionalAnimation

default:

{}
  • frames

    constant table
    default:

    {}
    
  • variants constant table Variant key is the facing direction
directionalSpriteChange

default:

{}
  • frameX constant table
extraSpriteAnimation

default:

{}
  • frames constant table
grabAnimation

default:

{}
  • frames constant table
itemHUDAnimation

default:

{}
  • frames constant table
moveResultAnimation

default:

{}
  • result constant int (default action.Result.SPELL)
  • active bool (default false)
  • frames constant table
musicLayerSpriteChange
  • frameX constant int (default 0)
normalAnimation

default:

{}
  • frames constant table
parityAnimation

default:

{}
  • frames constant table
parrySpriteChange
  • frameX constant int (default 0)
parryVulnerabilityAnimation

default:

{}
  • frames constant table
provokeAnimation

default:

{}
  • frames constant table
shrineActiveAnimation

default:

{}
  • frames constant table
spawnPrepAnimation

default:

{}
  • frames constant table
stasisAnimation

default:

{}
  • frames constant table
stunAnimation

default:

{}
  • frames

    constant table
    default:

    {}
    
  • variants constant table Variant key is the stun counter
targetProximityAnimation
  • frames

    constant table
    default:

    {}
    
  • distance constant float (default 1)
tellAnimation
  • frames

    constant table
    default:

    {}
    
  • variants

    constant table Variant key is the beat delay
    default:

    {}
    
  • maxDelay constant int (default 0)
tempoTrapSpriteChange
  • activeFrameX constant int (default 0)
  • defaultFrameX constant int (default 0)
trapActivationAnimation

default:

{}
  • frames constant table
trapFailAnimation

default:

{}
  • active bool (default false)
  • frames constant table
wiredAnimation
  • frames

    constant table
    default:

    {}
    
  • turnID int (default 0)
  • delay constant float (default 0.15)
yetiAnimation
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