Script AnimationComponents
Components
Components
- actionDelayAnimation
-
default:
{}
- frames
constant table
default:{}
- variants constant table Variant key is the current delayed action
- frames
- animationCycling
-
- frameX int (default 0)
- period constant int (default 0)
- blinkAnimation
-
default:
{}
- activeTime int (default 0)
- duration constant float (default 0.2)
- minInterval constant float (default 1)
- maxInterval constant float (default 3)
- frames constant table
- buttonTrapSpriteChange
-
- activeFrameX constant int (default 0)
- defaultFrameX constant int (default 0)
- chargeAnimation
-
default:
{}
- frames
constant table
default:{}
- variants constant table Variant key is the charge direction
- frames
- clonkTellAnimation
-
default:
{}
- frames constant table
- customAnimation
-
- frames
constant table
default:{}
- variants
constant table Variant key is customAnimation.activeVariant
default:{}
- active bool (default false)
- activeVariant bool (default false)
- frames
- directionalAnimation
-
default:
{}
- frames
constant table
default:{}
- variants constant table Variant key is the facing direction
- frames
- directionalSpriteChange
-
default:
{}
- frameX constant table
- extraSpriteAnimation
-
default:
{}
- frames constant table
- grabAnimation
-
default:
{}
- frames constant table
- itemHUDAnimation
-
default:
{}
- frames constant table
- moveResultAnimation
-
default:
{}
- result constant int (default action.Result.SPELL)
- active bool (default false)
- frames constant table
- musicLayerSpriteChange
-
- frameX constant int (default 0)
- normalAnimation
-
default:
{}
- frames constant table
- parityAnimation
-
default:
{}
- frames constant table
- parrySpriteChange
-
- frameX constant int (default 0)
- parryVulnerabilityAnimation
-
default:
{}
- frames constant table
- provokeAnimation
-
default:
{}
- frames constant table
- shrineActiveAnimation
-
default:
{}
- frames constant table
- spawnPrepAnimation
-
default:
{}
- frames constant table
- stasisAnimation
-
default:
{}
- frames constant table
- stunAnimation
-
default:
{}
- frames
constant table
default:{}
- variants constant table Variant key is the stun counter
- frames
- targetProximityAnimation
-
- frames
constant table
default:{}
- distance constant float (default 1)
- frames
- tellAnimation
-
- frames
constant table
default:{}
- variants
constant table Variant key is the beat delay
default:{}
- maxDelay constant int (default 0)
- frames
- tempoTrapSpriteChange
-
- activeFrameX constant int (default 0)
- defaultFrameX constant int (default 0)
- trapActivationAnimation
-
default:
{}
- frames constant table
- trapFailAnimation
-
default:
{}
- active bool (default false)
- frames constant table
- wiredAnimation
-
- frames
constant table
default:{}
- turnID int (default 0)
- delay constant float (default 0.15)
- frames
- yetiAnimation