Module system.game.Audio
Functions
Tables
Filter |
Functions
- createStaticSource (soundName, async)
-
Parameters:
- soundName
- async
- createStreamingSource (soundName)
-
Parameters:
- soundName
- getActiveSources ()
- getAttenuation (id)
-
Parameters:
- id
- getFilter (id)
-
Parameters:
- id
- getLength (id)
-
Parameters:
- id
- getLoopEnd (id)
-
Parameters:
- id
- getLoopStart (id)
-
Parameters:
- id
- getMinimumDistance (id)
-
Parameters:
- id
- getPitch (id)
-
Parameters:
- id
- getPlaybackTime (id)
-
Parameters:
- id
- getPosition (id)
-
Parameters:
- id
- getVolume (id)
-
Parameters:
- id
- isAvailable ()
- isLoopActive (id)
-
Parameters:
- id
- isPaused (id)
-
Parameters:
- id
- isPlaying (id)
-
Parameters:
- id
- isStopped (id)
-
Parameters:
- id
- pause (id)
-
Parameters:
- id
- play (id, time)
-
Parameters:
- id
- time
- setAttenuation (id, attenuation)
-
Parameters:
- id
- attenuation
- setFilter (id, filter)
-
Parameters:
- id
- filter
- setLoop (id, active, loopStart, loopEnd)
-
Parameters:
- id
- active
- loopStart
- loopEnd
- setMinimumDistance (id, minimumDistance)
-
Parameters:
- id
- minimumDistance
- setPitch (id, pitch)
-
Parameters:
- id
- pitch
- setPlaybackTime (id, time)
-
Parameters:
- id
- time
- setPosition (id, x, y, z)
-
Parameters:
- id
- x
- y
- z
- setVolume (id, volume)
-
Parameters:
- id
- volume
- stop (id)
-
Parameters:
- id