Script LightComponents

Components

lightSource
lightSourceRadial
lightSourceRadialHoldable
shadowSource
wallLight


Components

lightSource
lightSourceRadial
  • innerRadius int Anything within the inner radius is fully lit (default 0)
  • outerRadius int Anything beyond the outer radius receives no light at all (default 0)
  • active bool (default false)
  • brightness constant int (default vision.BRIGHTNESS_LIGHT_SOURCE)
lightSourceRadialHoldable
  • innerRadiusHeld constant int (default 0)
  • outerRadiusHeld constant int (default 0)
  • innerRadiusDropped constant int (default 0)
  • outerRadiusDropped constant int (default 0)
shadowSource
  • radius constant int (default 0)
wallLight
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