Script ShrineComponents

Components

paceUser
riskDamage
shrine
shrineActivateOnDeath
shrineActivateOnHit


Components

paceUser
  • beatLimit constant int (default 65)
  • flyaway constant localizedString (default "Sloth! (Shrine of Pace)")
  • killerName constant localizedString (default "Shrine of Pace")
  • damage constant int (default 1)
  • type constant int (default damage.Type.BLOOD)
  • active bool (default false)
  • activeNextFloor bool (default false)
riskDamage
  • flyaway constant localizedString (default "Thorn! (Shrine of Risk)")
  • killerName constant localizedString (default "Shrine of Risk")
  • damage constant int (default 1)
  • type constant int (default damage.Type.BLOOD)
  • active bool (default false)
  • pending bool (default false)
shrine
  • name constant string (default "")
  • inactiveDrop

    constant table
    default:

    {}
    
  • activeDrop

    constant table
    default:

    {}
    
  • active bool (default false)
shrineActivateOnDeath
  • miniboss bool (default false)
  • remainingActivations int (default 5)
shrineActivateOnHit
  • bigHit bool (default false)
  • remainingActivations int (default 5)
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