Script ShrineComponents
Components
paceUser | |
riskDamage | |
shrine | |
shrineActivateOnDeath | |
shrineActivateOnHit |
Components
- paceUser
-
- beatLimit constant int (default 65)
- flyaway constant localizedString (default "Sloth! (Shrine of Pace)")
- killerName constant localizedString (default "Shrine of Pace")
- damage constant int (default 1)
- type constant int (default damage.Type.BLOOD)
- active bool (default false)
- activeNextFloor bool (default false)
- riskDamage
-
- flyaway constant localizedString (default "Thorn! (Shrine of Risk)")
- killerName constant localizedString (default "Shrine of Risk")
- damage constant int (default 1)
- type constant int (default damage.Type.BLOOD)
- active bool (default false)
- pending bool (default false)
- shrine
-
- name constant string (default "")
- inactiveDrop
constant table
default:{}
- activeDrop
constant table
default:{}
- active bool (default false)
- shrineActivateOnDeath
-
- miniboss bool (default false)
- remainingActivations int (default 5)
- shrineActivateOnHit
-
- bigHit bool (default false)
- remainingActivations int (default 5)