Script HealthComponents
Components
Components
- cursedHealth
-
- health int (default 0)
- cursedHealthUncurseOnHeal
-
- roundingFactor constant int (default 1)
- roundDownThreshold constant int (default 0)
- damageTypeVulnerability
-
- requiredFlags constant int (default 0)
- minimumDamageTaken constant int (default 1)
- healOnFrame
-
- health constant int (default 20)
- health
-
- health int (default 1)
- maxHealth int (default 1)
- healthBonusAgainstPlayer
-
- name constant string (default "")
- increase constant int (default 1)
- healthLimit
-
- limit constant int (default 0)
- incrementRegenerationKillCounter
-
- increment constant int (default 1)
- invincibility
-
- remainingTurns int (default 0)
- permanent bool (default false)
- invincibilityOnHit
-
- turns constant int (default 2)
- invincibilityOnLevelStart
-
- turns constant int (default 2)
- killable
-
- dead bool (default false)
- lobbyImmunity
- lowHealthConvert
-
default:
{}
- targetTypes constant table
- maxHealthRounding
-
- roundingFactor constant int (default 1)
- roundDownThreshold constant int (default 0)
- regenerationKillCounter
-
- killThreshold constant int (default 10)
- healthGain constant int (default 1)
- killCount int (default 0)
- totalIncrement int (default 0)
- respawn
-
- pending bool (default false)
- respawnAutomatically
- respawnOnLevelTransition
- scalingHealth
- spawnInvincibility
-
- active bool (default true)