Script ConsumableComponents

Components

activeItemConsumable Consumes the item upon activation from an action slot
consumableConvert
consumableCreateDroppedItem Drops an item on the ground when consumed
consumableFlyaway Creates a flyaway text when the item is consumed
consumableResetDamageCountdown
itemConsumeOnIncomingDamage Consumes the item when damage is taken
itemConsumeOnMissedBeat Consumes the item on groove chain loss due to a missed beat
itemConsumeOnPickup Consumes the item immediately upon being picked up


Components

activeItemConsumable
Consumes the item upon activation from an action slot
consumableConvert
  • targetType constant string (default "")
consumableCreateDroppedItem
Drops an item on the ground when consumed
  • itemType constant string (default "")
consumableFlyaway
Creates a flyaway text when the item is consumed
  • text constant localizedString (default 0)
  • textLast constant localizedString (default 0)
  • offsetY constant int (default 0)
consumableResetDamageCountdown
itemConsumeOnIncomingDamage
Consumes the item when damage is taken
  • requiredFlags constant int (default 0)
  • bypassFlags constant int (default damage.Flag.SELF_DAMAGE)
itemConsumeOnMissedBeat
Consumes the item on groove chain loss due to a missed beat
itemConsumeOnPickup
Consumes the item immediately upon being picked up
generated by LDoc 1.4.6