Script CharacterSpriteComponents

Components

bestiary
clonkingSprite
healthBar Displays the entity's health bar in the world, above the entity
healthBarFullHearts Maps the entity's health to full hearts (using enemy-style heart sprites)
healthBarHUD Displays the entity's health bar in the HUD
healthBarHalfHearts Maps the entity's health and cursed health to half hearts (using player-style heart sprites)
healthBarHideByPlayerSetting Hides the entity's in-world health bar if player health bars are disabled
healthBarHideOnFullHealth Hides the entity's in-world health bar unless the entity has taken damage
hopInPlaceOnIdle


Components

bestiary
  • image constant string (default "")
  • focusX constant float (default 0)
  • focusY constant float (default 0)
clonkingSprite

default:

{}
  • sprites constant table
healthBar
Displays the entity's health bar in the world, above the entity
  • visible bool (default false)
  • offsetX constant float (default 0)
  • offsetY constant float (default 0)
  • spacingX constant float (default 12)
  • spacingY constant float (default 12)
  • columns constant int (default 10)
  • alignRight constant bool (default false)
healthBarFullHearts
Maps the entity's health to full hearts (using enemy-style heart sprites)
healthBarHUD
Displays the entity's health bar in the HUD
healthBarHalfHearts
Maps the entity's health and cursed health to half hearts (using player-style heart sprites)
healthBarHideByPlayerSetting
Hides the entity's in-world health bar if player health bars are disabled
healthBarHideOnFullHealth
Hides the entity's in-world health bar unless the entity has taken damage
  • overridable constant bool (default true)
hopInPlaceOnIdle
generated by LDoc 1.4.6