Event handlers
Synchrony uses a large number of event handlers for its own game logic.
These can be overwritten by calling event.<type>.override
with the appropriate handler name.
Example:
event.objectTakeDamage.override("hitSound", {sequence = 1}, function (func, ev) -- Only play hit sound for more than 1 damage if ev.damage > 1 then func(ev) end end)
aiAct
ND2Phase2
clone
conductorPhase2
coralRiffPhase1
dbFlee
deathMetalPhase4
flee
fleeDigging
goHome
linear
liquidSeek
luteBodyAI
luteHeadAI
pattern
pawnAI
random
seek
seekBiased
seekL2
seekLazy
animateObjects
applyNormalAnimations
applyDirectionalAnimations
applyTargetProximityAnimations
applyParityAnimations
applyBlinkAnimations
applyParryVulnerabilityAnimations
applyProvokeAnimations
applyStasisAnimations
applyStunAnimations
applyTellAnimations
applyChargeAnimations
applyGrabAnimations
applyActionDelayAnimations
applyBellRingingAnimations
applyClonkTellAnimations
applyMoveResultAnimations
applySpawnPrepAnimations
applyBellAnimations
applyCaptiveAudienceEffect
applyCongaAnimations
applyShrineActiveAnimations
applyTrapActivationAnimations
applyTrapFailAnimations
applyHUDAnimations
customAnimation
frankensteinway
freezeAnimationFrame
directionalSpriteChange
parrySpriteChange
phaseSpriteChange
musicLayerSpriteChange
applySilhouettes
applyFacingFrameY
animationCycling
animationRandomVariant
frankensteinwayProp
wiredAnimation
applyRowWrap
applySpriteTextureShifts
apparitionSpawn
checkProximity
locateStalkTarget
checkCollision
checkLight
checkCooldown
checkTargetSwarm
checkDistance
apparition
revealApparition
resetCooldown
assetReload
updateVirtualResources
autoCastProcess
checkRevealed
checkCooldown
checkTargetFreeze
checkLinear
checkCone
checkLineOfSight
resetCooldown
selectDirectionalAction
performAction
bossFightEnd
clearHazards
createExitRoom
trapWallExitRoom
flawlessChests
revealLevel
gold
deleteEnemies
flyaway
sound
screenFlash
setCamera
bossFightStart
teleportPlayers
moveSpawn
closeTheDoors
deleteStartingRoomEntities
revealAll
sound
setCamera
bossFloorEnter
bossWallOverride
captureAudience
congaLine
createPreBossBarrier
deletePillars
fallbackLute
frankensteinway
luteItemReplacements
necroDancers
pauseSpeedrunTimer
playIntroSound
prepareEnemies
splashScreen
tempoSarcophagus
bossSummon
spawnLight
aggro
currencyDrop
killCredit
spawnable
preBossFreeze
chatMessage
addChatMessageToReplay
logChatMessage
displayChatMessage
clientAddAction
replayDeferTargetTurn
setTargetTurn
deferRollbackTurn
addToRollbackDebugger
setRollbackTurn
clientAddInput
resetIdleSpectate
applyEntityAttributes
skipIgnoredActions
checkBeatmap
insertMissedBeat
computeEffectiveTurnID
checkCustomAction
addActionToBuffer
clientAddLocalAction
enforceRollbackLimit
enforceTurnIDLimit
addActionToBuffer
sendLocalCoopNetworkMessage
sendNetworkMessage
clientChangeRoom
resetActionBuffer
resetGameState
markRemoteModsUnloaded
beginFastForward
updateResourceVersions
clientConnect
clearLocalCoopPlayerIDs
clearPlayerListOnConnect
initGameState
resetNetworkClock
sendLoginMessage
clientDisconnect
finalizeReplay
resetReplayUpload
clearLocalCoopPlayerIDs
clearPlayerListOnDisconnect
clearResources
resetRoomAttributes
resetSinglePlayerFlag
resetSnapshotRequest
resetSynchronizer
resetDailyChallenge
resetActionBuffer
resetInputLock
resetGameSession
resetGameState
resetFastForward
closeConnection
resetNetworkClock
disconnectMenu
loadLatestModVersions
markRemoteModsUnloaded
reloadLocalMods
resetRemoteSettings
clientLogIn
setLocalPlayerID
clearLocalCoopPlayerIDs
sendInitialResourceVersionMap
enqueueLobbyAutoJoin
updateLobbyAttributes
clientMessage
disconnectMessage
fireLocalPlayerAddCallback
fireLocalPlayerRemoveCallback
levelCompletionHint
receiveChat
receiveFastForwardData
receiveGameState
receiveHost
receiveLatencyList
receiveLogin
receivePlayerAttribute
receivePlayerAttributeList
receivePlayerInput
receiveResource
receiveRoomAttribute
receiveRoomChange
reconnect
snapshotBroadcast
snapshotRequest
snapshotResponse
syncNetworkClock
updateModHashList
clientMessageP2P
receiveLocalCoopPlayerInput
receivePlayerInput
clientOpenNetworkSession
resetSinglePlayerFlag
updateRemoteModList
unpauseGame
showPlayerListHUD
clientPlayerList
clearAllReadyFlag
clearLocalCoopPlayerIDs
clearPeerCache
clearResourceTransferCache
clearSortedPlayerIDs
inputLock
updateModHashList
updateModHashListCoop
clientRejectAction
deleteSnapshot
requeueRejectedAction
deferRollbackTurn
setRollbackTurn
clientRequeueAction
performRequeuedAction
adjustAnimationTimer
adjustTurnSoundLists
clientResourcesReady
updateRemoteModList
uploadRemoteSettings
uploadReplay
clientRoomAttribute
clearSynchronizerCache
cutsceneStatus
updateAnimationTimeScale
updateSpectatorHUD
clientSessionLockBegin
initializeDailyChallenge
overrideRoomAttributes
acquireSinglePlayerLock
overrideGameSettings
overrideModSetup
clientSessionLockEnd
resetDailyChallengeFlags
restoreRoomAttributes
releaseSinglePlayerLock
reloadLocalMods
clientSnapshotReceive
loadSnapshot
markGameStateSync
resetChecksums
collectHUDElements
addDefaultElements
conductorSpell
bomb
electricity
miniboss
pulse
conductorSpellTell
electricity
firepigs
consoleInput
handleServerInput
contentLoad
clearRandomizerChannel
loadSoundXML
entitySchema
loadTileTypes
loadSubtitlesXML
cutsceneBegin
stopPreviousCutscene
selectCutsceneFiles
pauseImagePreload
loadCutsceneAudio
loadCutsceneVideo
updateCutsceneStatus
updateCutsceneDuration
cutsceneEnd
updateCutsceneStatus
unloadCutsceneAudio
unloadCutsceneVideo
cutsceneGameStartup
addWarnings
addLogos
addIntroVideo
addTitleScreen
cutsceneLevelEnter
addCutsceneOnRunStart
addBossIntroCutscene
cutsceneLevelLeave
addCutsceneOnDepthExit
addBossOutroCutscene
addCreditsOnRunFinish
cycle
gameStartup
reloadAssetsAutomatically
updateModCompilationProgress
pollModifiedEventTypes
checkSteamCallbacks
updateInput
handleConsoleInput
pollIPCMessages
processHTTPRequests
gameTick
debugPrint
gameRender
takeScreenshot
loadLocalMods
loadNetworkMods
collectErrors
updateProfilerTick
debugCommand
test
debugPrint
debugOutput
delayExpired
completeLevel
descentEnd
descentMusicFade
despawn
lazyDespawn
trap
deserializeType
array
entity
ecsSchemaReloaded
deleteDeadEntities
rebuildTypeCodeMap
updateEntities
clearAnimationCache
clearCurrencyCache
clearItemBanCache
clearListToSetCache
clearLobbyCharacterCache
clearPerspectiveCache
clearPlayerEntityListCache
clearXMLMappings
entitySelector
fullyResetFocusCache
invalidateObjectSelectorCache
skipOverdueBeats
updatePlayerCollisions
updateEntityEventCaches
updateWorldLabels
resetSnapshots
entitySchemaCollectMigrations
0.18
0.20
0.21
0.24
0.25
0.26
0.28
0.29
0.30
0.31
0.32
0.33
0.35
0.36
0.39
0.40
0.43
0.53
0.54
entitySchemaCustomWeapons
AxeShape
BlunderbussShape
BowShape
BroadswordShape
CatShape
CrossbowShape
CutlassShape
DaggerShape
FlailShape
HarpShape
LongswordShape
RapierShape
RifleShape
SpearShape
StaffShape
WarhammerShape
WhipShape
BaseMaterial
BloodMaterial
ElectricMaterial
FrostMaterial
GlassMaterial
GoldMaterial
JeweledMaterial
ObsidianMaterial
PhasingMaterial
TitaniumMaterial
entitySchemaGenerate
components
Amplified_loadAmplifiedXMLData
loadEntitesFromGameXML
loadCustomEntites
entitySchemaLoadEnemy
randomizer
commonAttributes
enemySprite
mirroredSprites
bestiary
animations
statAttributes
tweeningAttributes
basicEnemyBehavior
soundEffects
namedEnemyOverrides
enemyPools
mystery
upgrades
addRandomComponent
enemyPostProcessing
entitySchemaLoadEntity
idleOnTargetStealth
applyNamedOverrides
weaponPostProcessingSteps
applyMigrations
componentDependencies
shieldSuppressSounds
itemBans
applyLocalizableStrings
validateComponents
entitySchemaLoadItem
commonAttributes
itemPools
itemSprite
commonWeaponAttributes
weaponPatternAxe
weaponPatternBlunderbuss
weaponPatternBow
weaponPatternBroadsword
weaponPatternCat
weaponPatternCrossbow
weaponPatternCutlass
weaponPatternDagger
weaponPatternFlail
weaponPatternHarp
weaponPatternLongsword
weaponPatternRapier
weaponPatternRifle
weaponPatternSpear
weaponPatternStaff
weaponPatternWarhammer
weaponPatternWhip
weaponMaterialBlood
weaponMaterialFrost
weaponMaterialGlass
weaponMaterialGold
weaponMaterialObsidian
weaponMaterialPhasing
weaponMaterialTitanium
coins
diamonds
spawnLeprechaunFromCoins
foodItems
spellActionItems
itemSlotOverrides
namedItemOverrides
weaponPostProcessing
Amplified_uncertainty
mystery
entitySchemaLoadNamedEnemy
crystallizeArmoredSkeleton
crystallizeSkeleton
crystallizeSkeletonKnight
ignoreConductorSarcophagus
loadArmadillo
loadArmoredSkeleton
loadBanshee
loadBat
loadBeastMaster
loadBeetle
loadBell
loadBishop
loadBlademaster
loadBossmaster
loadCauldron
loadClone
loadCodex
loadConductor
loadConductorBattery
loadConductorProp
loadCongaLine
loadConjurer
loadCoralRiff
loadCrate
loadCursedWraith
loadDeadRinger
loadDeathMetal
loadDevil
loadDiamondDealer
loadDireBat
loadDoppelganger
loadDragon
loadElectricMage
loadElectricOrb
loadElectricZombie
loadEvilEye
loadExplodingMushroom
loadFakeWall
loadFireElemental
loadFortissimole
loadFrankensteinway
loadFrankensteinwayProp
loadGargoyle
loadGhast
loadGhost
loadGhoul
loadGoblin
loadGoblinBomber
loadGoblinSentry
loadGoldenLuteBody
loadGoldenLuteHead
loadGolem
loadGoolem
loadGorgon
loadHarpy
loadHellhound
loadHephaestus
loadIceElemental
loadJanitor
loadKing
loadKingConga
loadKnight
loadLeprechaun
loadLich
loadMedic
loadMerlin
loadMetrognome
loadMinotaur
loadMole
loadMommy
loadMonkey
loadMotherslime
loadMummy
loadMushroom
loadMushroomLight
loadNecroDancer1
loadNecroDancer2
loadNightmare
loadOgre
loadOrc
loadPawn
loadPawnbroker
loadPixie
loadQueen
loadRook
loadSarcophagus
loadShopkeeper
loadShopkeeperGhost
loadShovemonster
loadShriner
loadSkeleton
loadSkeletonKnight
loadSkeletonmage
loadSkeletonspearman
loadSkeletontank
loadSkull
loadSlime
loadSpider
loadTarmonster
loadTentacle
loadTinyslime
loadToad
loadToughsarcophagus
loadTrainingSarcophagus
loadTransmogrifier
loadTrapCauldron
loadTrapChest
loadTroll
loadWarlock
loadWaterBall
loadWeaponMaster
loadWight
loadWraith
loadYeti
loadZombie
Amplified_oozeGolemSingleHit
entitySchemaLoadNamedEntity
mysteryFireball
mysteryThrone
entitySchemaLoadNamedItem
BagHolding
BloodDrum
CharmBomb
CharmFrost
CharmGluttony
CharmGrenade
CharmLuck
CharmNazar
CharmProtection
CharmRisk
CharmStrength
CursedPotion
DoubleHeartTransplant
FamiliarDove
FamiliarIceSpirit
FamiliarRat
FamiliarShield
FamiliarShopkeeper
FeetBalletShoes
FeetBootsExplorers
FeetBootsLead
FeetBootsLeaping
FeetBootsLunging
FeetBootsPain
FeetBootsSpeed
FeetBootsStrength
FeetBootsWinged
FeetGlassSlippers
FeetGreaves
HeadBlastHelm
HeadCircletTelepathy
HeadCrownOfGreed
HeadCrownOfTeleportation
HeadCrownOfThorns
HeadGlassJaw
HeadHelm
HeadMinersCap
HeadMonocle
HeadNinjaMask
HeadSonar
HeadSpikedEars
HeadSunglasses
HeartTransplant
Holster
HolyWater
HudBackpack
LordCrown
MiscCompass
MiscCoupon
MiscHeartContainer
MiscHeartContainer2
MiscHeartContainerCursed
MiscHeartContainerCursed2
MiscHeartContainerEmpty
MiscHeartContainerEmpty2
MiscKey
MiscMap
MiscMonkeyPaw
MiscPotion
Pickaxe
RingBecoming
RingCharisma
RingCourage
RingFrost
RingGold
RingLuck
RingMana
RingMight
RingPain
RingPeace
RingPhasing
RingPiercing
RingProtection
RingRegeneration
RingShadows
RingShielding
RingWar
RingWonder
ShovelBattle
ShovelBlood
ShovelCourage
ShovelGlass
ShovelObsidian
ShovelStrength
ThrowingStars
TorchForesight
TorchGlass
TorchInfernal
TorchObsidian
TorchStrength
TorchWalls
WarDrum
WeaponEli
WeaponFangs
WeaponFlower
crossbowSpritesheetFix
loadBomb
loadBomb3
loadGoldenLute
loadGrenade
weaponMaterialElectric
weaponMaterialJeweled
Amplified_ringOfCourageDamageUp
Amplified_ringOfManaCooldown
Amplified_ringOfWonderGoldDrop
entitySchemaLoadPlayer
addCommonCharacterComponents
addCharacterGraphics
addCharacterSounds
addNoReturnComponents
addPhasingComponents
addCharacterSpecificData
dorianDad
nocturnaBat
dancepad
entitySchemaLoadSlotItem
bodyArmor
commonConsumable
shovelDigStrength
spell
torchBrightness
weaponCommonAttributes
error
displayErrorOverlay
displaySystemError
openScriptInEditor
eventHandlersChanged
clearVirtualResourceCache
invalidateObjectSelectorEntityEventCache
invalidateObjectSelectorItemEventCache
inventoryHUDGroups
rebuildHUDLayout
reloadMigrations
reloadSchemaOnComponentChange
reloadSchemaOnEntityChange
reloadTileTypes
updateMenu
exit
saveSettings
cleanUpNecroLevelLibrary
saveImageCacheMetadata
fastForwardBegin
enterPausedGame
fastForwardCancel
removePendingFastForwardGameStates
fastForwardComplete
processReplayCompletion
performVisualUpdate
snapCameraToTarget
resetAnimationTimer
updateVisMapInstantly
openPauseMenu
fastForwardLevel
switchFastForwardLevel
loadFastForwardReplay
loadFastForwardSnapshot
fastForwardQueueComplete
focusedEntitiesChanged
perspective
updateMusicLayerVolumes
updateAudioLoopVolumes
focusedEntityTeleport
snapCamera
updateListeners
frame
processDelayedCasts
processPendingCasts
shieldDodge
checkItemPickup
enforceSlotCapacity
updateFieldOfView
hiddenUntilProximity
updateRevealed
healOnFrame
aggro
activateCharacters
endSpawnInvicibility
resetKnockbackImmunity
resetShieldFrameBypass
provokeOnWallRemoval
updateProvokableEntities
updateShrink
updateSunken
mergeItemStacks
convertObjects
checkDescentTiles
ozuma
renderPartialFrame
gameStateBeginCountdown
initCountdownOverlay
gameStateEndCountdown
clearCountdownOverlay
gameStateEnterLobby
initializeLobby
resetRoomAttributes
closeAllMenus
playLobbyMusic
updatePlayerListHUD
gameStateLeaveLobby
updateRoomAttributes
updatePlayerListHUD
gameStateLevel
updateCurrentLevelInfo
addLevelTime
startRecordingReplay
initLagLog
initializeSynchronizer
closeAllLevelTransitionMenus
resetTurnID
stopMusic
updateAudioFilter
stopInstantReplay
resetCutscenePlaybackState
skipLevelExit
saveAmbushers
disableNoReturn
clearObjects
resetNoiseControl
resetSoundEveryBeat
resetSounds
resetSubtitles
initializePendingObjectList
resetTargetingTeams
barrierReset
clearCharm
confusableReset
dwarfismReset
fearsomeReset
freezableReset
gigantismReset
invincibilityReset
resetSlides
cancelBossSplash
clearDoorCache
clearFrozenFrames
clearFrozenTimes
resetChecksums
resetClientPendingDelays
resetLevelVariables
resetLocalFlyaways
resetMusicLayerFlyaways
resetPickupLimits
resetRunSummary
resetTextOverlay
resetWireMap
respawnOnLevelTransition
spawnPlayers
loadLevel
createAmbush
generateLobbyLevel
initializeLobbyLevel
introText
resetTransitionLockout
randomizeFloorVisuals
randomizeWallVisuals
resetTileAnimations
connectTiles
findMarkerTiles
restoreDescendedEntities
spawnDad
placePlayers
resetDamageCountdown
enqueueShrineOfRiskDamage
paceShrine
resetBeatCounter
updateIdleSpectate
resetMissedBeatLockout
initializeRhythmSettings
resetSongEnd
syncMusicTime
initPriceTags
disableTweens
resetGrooveChainImmunity
connectTravelRunes
resetAnimationTimer
updateAttachmentEntities
clearInputLockQueue
resetRollbackDebugger
switchClientActionBuffer
loadReplayLevelData
snapCameraToTarget
clearMinimapFramebuffer
itemHealOnLevelChange
grantInvincibility
initMusicChangeData
levelStartFrame
updateSpectatorModeFlag
resetTemporaryLevelVision
updateVisMapInstantly
resetLevelExitState
transitionOverlays
initialTargeting
detachInitialLevelSounds
despawnObjects
updateCurrencyCounterHUD
idleOnLevelStart
processPendingObjects
updateSessionMetadata
createInitialSnapshot
resetTickDelta
gameStateMainMenu
closeInGameLobby
resetLobbyLevelState
openMainMenu
playMainMenuMusic
closeNetworking
gameStatePause
openPauseMenu
pauseAnimationTimer
pauseLoopingSounds
pauseMusic
handleReplaySeek
updateSessionMetadata
gameStateReset
enqueueReplayRecordingStart
resetReplayPlaybackState
saveReplay
cancelBossSplash
resetLocalFlyaways
resetRunSummary
resetRunVariables
resetLagLog
resetDailyChallenge
closeAllMenus
closeInGameLobby
clearCurrentLevelInfo
suppressSounds
clearObjects
hardMode
initializePendingObjectList
resetPlayerEntityList
resetSpectatorHUD
resetSpectators
fullyResetFocusCache
clearActionBuffer
resetRollbackDebugger
clearSnapshots
seedGlobalRandomState
releaseFastForward
resetSynchronizer
fireReplayPlayerEvents
resetRhythmSettings
processPendingObjects
unsuppressSounds
updateSessionMetadata
gameStateStop
stopLagLog
gameStateUnpause
closePauseMenu
unpauseAnimationTimer
resumeLoopingSounds
resumeMusic
handleReplaySeek
updateSessionMetadata
generateShopItems
SuperSecretShopkeeper
bloodShop
generateFoodShop
glassShop
normalShop
getIntroText
default
dancepad
deathless
noReturn
hard
phasing
randomizer
mystery
dailyChallenge
goldenLutePhase
confusePlayers
firepigWave
spawnDragons
holderApplyDamageImmunity
holderApplySpellUpgrade
upgradeAnySpell
upgradeReusableSpell
holderBeginCharge
holderBeginSlide
cancelByItem
holderCheckAbility
holderCheckAttack
processWeapon
holderCheckGrab
applyConditionalInvincibility
holderCheckMove
knockbackResistanceItem
holderCheckPurchase
applyPurchasePriceMultiplier
consumeItemOnPurchase
holderComputeDamage
weaponItem
holderComputeDigStrength
addShovelDigStrength
increaseByHolderGrooveChain
increaseDigStrengthCapped
conditionalDigStrengthIncrease
increaseDigStrength
upgradeOnHighResistance
holderConfuse
holderControllerChanged
holderCurrency
currencyPickupMultiplier
activateDamageIncrease
holderDealDamage
applyBaseMultiplier
applyComboDamage
applyGrooveChainDamage
applyBaseIncrease
applyConditionalDamage
applyFinalMultiplier
itemDamageFlags
overrideKnockback
inflictFreeze
holderDeath
itemDropOnDeath
holderDelete
holderDescentArrive
holderDescentBegin
holderDescentEnd
holderDespawn
holderDig
hasKey
applyMultiHit
itemDigRadius
checkSpellEntityCondition
castSpellForWallEntity
spawnShovelSwipe
consumeKey
grantConditionalInvincibility
queueDashOnDig
activateDamageIncrease
holderDirection
deployFollower
amplify
itemCastOnAttack
holderEarthquake
holderEndCharge
holderEndSlide
holderExitLevel
holderFacing
holderFreeze
holderGetActionItem
useHolster
reloadWeapon
toggleItem
prepareThrow
itemActivable
emptyBackpack
reloadFullWeapon
replaceActionVisual
holderGetHealthBar
holderGrab
holderGrooveChain
applyItemImmunity
applyItemMaximize
shatterOnMissedBeat
updateVisionSource
holderGrow
holderHeal
checkGluttony
consumeGluttonyItem
disableHealthLoss
holderHotTileStep
applyHotTileProtection
holderIntangible
equipment
holderInteract
holderKill
increaseCurrencyDropsByItem
minimumCurrencyDropByItem
applySpellCooldownMultiplier
reduceSpellCooldown
incrementRegenerationKillCounter
queueConditionalInvincibilityOnKill
queueDashOnKill
holderKnockback
holderMove
forceSlidingTween
autoCollectCurrencyOnMove
updateNoReturn
moveLights
damageOnMove
damageOnMoveLate
autoDigSurroundingTiles
damageOnUntoggledMovement
holderMoveResult
activateDigConditionalInvincibility
performDashOnDig
setRangedFlag
currencyDrain
resetItemCombo
updateNoReturn
holderParry
holderPerformAttack
resetConditionalInvincibilityOnKill
resetDashOnKill
performConditionalInvincibilityOnKill
performDashOnKill
holderPostConvert
holderPreConvert
holderProvoke
holderRespawn
holderReveal
holderShrink
applyShrinkImmunity
holderSink
cancelByItem
holderSongEnd
holderSpawn
holderSpecialAction
holderSpectate
holderStasis
holderTakeDamage
applyConditionalInvincibility
applyTypedDamageImmunityEarly
performWeaponParry
applyTypedDamageImmunityLate
applyDamageImmunityFirst
applyDamageImmunityEarly
applyDamageImmunityLate
applyDamageImmunityLast
amplifyAdditively
applyArmor
applyGrooveChainArmor
applyLateArmor
amplifyMultiplicatively
shatterFragileItems
itemConsumeOnLethalHit
holderTangible
holderTeamChange
holderTickle
holderTileChange
holderTryCollectItem
ignoreSingleChoice
blockDuplicates
holster
holderUnconfuse
holderUnfreeze
holderUngrab
holderUngrow
holderUnshrink
holderUnsink
itemUnsinkImmunity
holderUnspectate
holderUpdateAttackability
applyItemFlags
holderUpdateCollision
itemCollision
itemCollisionCheckOnMove
holderUpdateEquipmentSprite
useBodySpriteRow
useHeadSpriteRow
itemGrooveChainBodySpriteRow
itemStackBodySpriteRow
holderUpdatePerspective
allTileRevealItem
tileRevealItem
tileBrightnessRateItem
contentsVision
objectMinimapVisionItem
objectSilhouetteItem
objectUnsilhouetteItem
objectVisibilityItem
objectVisionRadiusItem
tileVisionRadiusItem
tileTargetPointerItem
holderUpdateRhythm
subdivisionItem
holderUpdateScale
holderUpdateTangibility
holderUpdateTextLabel
holderUpdateWireLevel
applyTileWireImmunity
applyItemWire
holderVocalize
inventoryAddItem
slotPriority
dropPreviousItem
attachItem
unmapItemPosition
attachItemToSlot
fireCollectEvent
fireEquipEvent
useHUDSprite
inventoryCheckEquip
itemSlotUser
holderTangibility
inventoryCollectItem
deleteTraps
startArenaFight
singleChoice
markSeen
despawnPriceTags
damageOnPickup
resetDamageCountdown
grantBonusItem
addCurrency
consumeOnPickup
courageDuping
inventoryDetachItem
detachItem
detachItemFromSlot
fireUnequipEvent
inventoryDropItem
fireDetachEvent
setDroppedItemPosition
dropHolsteredItem
resetHUDSprite
inventoryEquipItem
equip
addEventCacheKeySegment
updateWired
updateWiredImmunity
updateDwarfism
enableRadialVision
updateHoldableRadialLightSource
updateVisionSourceByGrooveChain
deleteApparitions
forceApparitions
updatePerspective
updateAttackability
resetConditionalDamage
increaseMaxHealthOnPickup
healOnFirstPickup
updateRegenerationKillCounterIncrement
enableHoverEffect
freezeMonkeyLikes
itemHolderZOffset
updateCollision
updateCollisionCheckOnMove
inventoryHUDRegister
actions
charms
equipment
spells
actions1
actions2
actions3
actions4
charms1
equipment1
equipment2
equipment3
equipment4
equipment5
equipment6
equipment7
spells1
spells2
inventoryHUDRenderSlot
computeSlotDimensions
cooldownOpacity
opacity
itemSprite
itemOverlaySprite
spellCooldowns
regenerationKillCounter
ammoCounter
stackQuantity
keyBindings
itemSlotImage
renderLabels
inventorySlotCapacity
action
misc
spell
inventoryStackItem
incrementItemStackQuantity
fireCollectEvent
convertCurrencyItem
despawnMergedItem
inventoryUnequipItem
unequip
removeEventCacheKeySegment
updateWired
updateWiredImmunity
disableRadialVision
updateHoldableRadialLightSource
updateVisionSourceByGrooveChain
updatePerspective
updateAttackability
decreaseMaxHealthOnDrop
updateRegenerationKillCounterIncrement
disableHoverEffect
itemHolderZOffset
resetActivable
dropBagContents
updateCollision
updateCollisionCheckOnMove
invokeLater
necro.client.GameClient:nil
necro.game.data.modifier.DailyChallenge:nil
necro.menu.generic.LoadingScreen:nil
necro.menu.network.Host:hostGame
ipcMessageReceived
itemActivate
itemCombo
reloadWeapon
toggleItem
useHolster
hopInPlace
screenFlashCaster
damage
conditionalDamage
conditionalDigStrength
activateItem
castSpell
activateConsumable
sound
soundCombo
itemBanCheck
banByComponent
banUndroppable
banBySlot
initialInventory
itemConsume
healConsumer
curseHealth
resetDamageCountdown
grantMapVision
ignoreRhythmTemporarily
reduceStackSize
createFlyawayText
playConsumptionSound
createDroppedItem
convertItem
destroyItem
levelComplete
makeAllDadsIntangible
playCutscene
processPendingDelays
finalizeSpeedrunTimer
deathless
handleRunSummary
switchToNextLevel
notifyHostOfLevelCompletion
levelGenerate
generateProceduralLevel
levelLoad
assignCurrentLevelInfo
characterOverrides
updateRunState
loadLevelTileMap
placeLevelBorder
loadSegmentBoundingBoxes
makeWire
loadEntities
initialItems
fallbackSentries
bossFloorEnter
playLevelMusic
overrideTrainingStairs
lightSourceUpdate
setHolder
subtractOldRadialLight
activateRadialLight
activateHoldableLight
updateHoldableLightRadius
disableDespawnedRadialLight
darkness
addNewRadialLight
shadow
loadVirtualResource
bloodColor
cropFilter
grayscaleFilter
hsvFilter
multiRecolor
lobbyGenerate
illuminate
trainingRooms
lockDoors
lockStairs
shops
lobbyUpdatePlayers
addSameRoomPlayers
removeSpectators
localCoopPlayerAdded
clearPlayerEntityCache
assignLobbyCharacter
unspectateNewLocalPlayer
localCoopPlayerRemoved
clearPlayerEntityCache
menu
changeLanguage
changeSoundtrack
confirm
credits
fileSelector
gameError
loadingScreen
lobbyMenu
lobbyModeSelector
localCoop
main
messageBox
modCompiler
modConfig
modCreator
modGrid
modList
modPriorityChanger
modVersionSelector
networkConnecting
networkDisconnected
networkGameBrowser
networkHost
networkJoin
networkJoinUDP
networkLobbySettings
networkModList
networkMultiplayer
optionsControls
optionsGame
pause
powerSettings
replaySelector
retry
runSummary
seedEntry
settings
settingsOverview
settingsPresets
textEntry
win
modLoaded
addModScriptPath
registerVirtualSettingsGroup
invalidateCachedImages
modPortalDownloadCompleted
updateModList
updateModGrid
recomputeAvailableModUpdates
modPortalReady
updateModGrid
recomputeAvailableModUpdates
modUnloaded
unloadModResource
removeModScriptPath
unregisterVirtualSettingsGroup
invalidateCachedImages
modsChanged
updateModList
reloadAssets
musicLayersUpdateVolume
muteAllLayers
activateMainLayer
applyEntityProximityVolumeModifiers
applyTileProximityVolumeModifiers
preserveCoralRiffPostMortem
preBossEffect
applyMusicChange
musicPlay
updateMusicLayerVolumes
updateAudioFilter
playAudioStreams
resetPlayerBeatmaps
musicStop
resetPlayerBeatmaps
musicTrack
deathMetalPolka
fortissimoleVariants
zone
boss
special
coralRiffInstruments
fortissimoleRap
necrodancerPhase2
loadLipmap
networkModMismatch
openModListOnMismatch
networkModUpdate
updateLegacyModList
updateModList
nextPhase
refillHealth
fswTeleport
fswSarcos
fswTriggers
spawn
sound
objectApplyDamageImmunity
suppressDamage
castSpell
flyaway
playSound
consumeItem
objectApplySpellUpgrade
objectBeginCharge
charge
chargeSprite
playChargeSound
playChargeVoice
objectBeginSlide
enableSubBeatActions
playSlideVoice
startSwayAnimation
objectCheckAbility
bypassBeatDelay
applyBeatDelay
preserveBeatDelay
applyStun
slideSubBeatActions
chargeOverride
applyAutoCastCooldown
autoCastPreventManualCast
applyActionDelay
applyActionFilter
pawnRules
playerHasActed
objectCheckAttack
dwarfismSuppressAttack
innateWeapon
buildElectricityQueue
addConductorBatteries
objectCheckGrab
checkGrabbability
performGrab
objectCheckMove
inhibitFrozenMovement
disallowMoveDuringDescent
inhibitHeavy
resistKnockbackWhileGrabbing
provokeOnProximity
inhibitSunken
resetPrevposOnInhibit
windVoice
telefrag
checkInnateAttack
grabVictim
unburrow
bounceTweenOnAttack
castOnAttack
fortissimoleBurrowing
performInnateAttack
attackSound
checkForPreMoveCollisions
stasisOnMove
applyDefaultResult
bounceTweenOnFail
objectCheckPurchase
objectComputeDamage
innateAttack
innateWeapon
objectComputeDigStrength
innateDigStrength
chargeDigStrength
gigantismIncreaseDigStrength
dwarfismDigStrengthOverride
confusableDigStrength
inhibitFearedDigs
objectConfuse
setConfusionTime
confusableAIOverride
delayClonkingOnConfuse
playConfusionVoice
objectControllerChanged
assignPlayerID
clearPlayerEntityCache
playerPersistence
toggleAI
aggro
updateAttackability
objectCurrency
forwardCurrencyToController
showCurrencyFlyaway
updateCurrencyCounter
objectDealDamage
applyGigantismMultiplier
baseDamageIncrease
explosiveDamageOverride
forwardToCaster
stealGoldOnAttack
teleportingBombs
applyDamageToTarget
objectDeath
setDead
provokeOnShrineDeath
finalizeObjectTangibility
setRespawn
checkKillCredit
deathSound
genericDeathSound
voiceEnemyDeath
voiceTaunt
crateLootUpgrade
gigantismItemDrop
gigantismCurrencyDropOverride
conditionalCurrencyDrop
dropInventoryItems
castOnDeath
castOnDeathDelayed
spawnDecorTentacle
spawnOnDeath
timeScale
markShopkeeperDeath
handleRunSummary
createTombstone
activateSacrifice
triggerKillEvent
bossFightEnd
conductorBatteryDeath
conductorInstrumentDeath
despawnOtherFlawlessChests
disableFirepigsOnBatteryDeath
disableFrankenshield
forwardDeathToController
killBossOnDeath
checkExitCondition
objectDelete
finalizeObjectTangibility
objectDescentArrive
endDescent
initializePosition
applyPositionOffset
disableDamageImmunity
restorePersistence
disallowAscent
restoreVisibility
restoreCollisionMask
updateAttackability
applySoftGrooveChainImmunity
resetSpectatorMode
restoreTangibility
descentCrateContents
inflictDamage
objectDescentBegin
forwardDescentToController
activateDescent
exitRequirement
durationOverride
disableCollisions
disableInteraction
removeFromTargetingTeam
dropGrooveChain
grooveChainImmunity
enableDamageImmunity
updateAttackability
persistObject
playDescentSound
playDescentVoice
addFadeout
fadeMusic
playAnimation
disableHover
enqueueDescentEndAction
objectDescentEnd
completeDescent
disableAmbush
makeIntangible
restoreHover
allowAscent
enableSpectatorMode
collectCurrency
delete
exitLevel
objectDespawn
lobbyRespawnable
detachController
detachItemBeforeDespawning
clearInventoryItems
despawnAttachment
despawnFollowers
despawnPriceTags
stopAudioLoop
casterSpawnCap
despawnObject
objectDig
computeDigStrength
gigantismDigRadius
tryBreakTile
spawnKeyFlyaway
digVoice
playDigFailSound
cancelBounceTween
shakeScreenOnDig
objectDirection
resetHasMoved
updatePreviousPosition
delayOffWallMoves
interceptActionDelay
inhibitFrozenMovement
disallowActionDuringDescent
amplifyFirstMove
castle
flyingSeek
remapMovement
spawnOnDirection
wiredRotate
beginCharge
beginChargeTowardsHostile
slide
inhibitOnFacingChange
handleClonking
setFacingOnFlee
applyConfusion
attackGrabber
stasisUntilProvoked
unsinkOnDirection
performWeaponAttack
weaponAttackResultOverride
amplify
frankensteinwayFast
parryCounterAttack
moveGrabbed
moveObject
performInteraction
setFacing
resetDynamicSprite
parryCooldown
shakeScreenOnAttack
shakeScreenOnWalk
objectEarthquake
provoke
reduceHealth
reduceCursedHealth
checkDeath
objectEndCharge
endCharge
chargeSprite
playChargeStopSound
stunOnChargeStop
objectEndSlide
disableSubBeatActions
endSwayAnimation
objectExitLevel
objectFacing
setFacingDirection
shieldDirection
mirrorSpriteX
mirrorSpriteY
stasisMirrorX
objectFreeze
hasActedFix
addFreezeTime
preventActions
updateAttackableFlags
objectGetActionItem
slotItems
ignoreActions
objectGetHealthBar
addCursedHealth
addRedHealth
addEnemyHealth
objectGrab
allowCharacterCollisions
moveOntoVictim
attachToVictim
grabAttachment
grabRowOrder
castOnGrab
playGrabAttackerSound
playGrabVictimSound
dropGrooveChain
inflictConfusion
overrideAI
increaseHealth
denyKillCredit
updateAnimation
objectGrooveChain
applyImmunity
descentGrooveChainImmunity
playGrooveChainSound
provokeOnGrooveChainDrop
flyaway
dropFlawless
inflictDamage
applyGrooveChainValues
objectGrow
resetDwarfism
applyHealthMultiplier
setGigantismTimer
updateAttackability
updateScale
objectHeal
grantInvincibility
playHealingSound
playHealParticles
uncurseHearts
addMaxHealth
addCursedHealth
limitCursedHealth
addHealth
roundOverhealHealth
processOverhealHealth
roundMaxHealth
limitMaxHealth
objectHotTileStep
gigantismHotTileProtection
increaseIdleTurnCounter
playHotTileStepSound
playHotTileDamageSound
playHotTileStepVoice
inflictIdleDamage
objectIntangible
updateFocusedEntities
detachFromGrabVictim
detachGrabber
followerTangibility
removeMultiTileObjectFromMap
removeObjectFromMap
removeFromCollisionMap
removeMultiTileCollision
disableLightSource
visionRaycast
unlockStairs
endAmbush
provokeOnAddsDeath
removeFromTargetingTeam
preventActions
objectInteract
consumeItem
checkPriceTag
shrinePercent
activateShrine
removeShrinePriceTag
resetDamageCountdown
selfDestruct
singleChoiceShrines
takeDamage
failSound
soundInteract
failFlyaway
failSwipe
bounceTweenOnInteractor
objectKill
currencyBase
minimumCurrencyDropEarly
currencyMultiply
minimumCurrencyDrop
dropCurrencyOnDeath
increaseGrooveChain
resetDamageCountdown
incrementRegenerationKillCounter
objectKnockback
limitOncePerFrame
inhibitWhileFrozen
moveEntity
increaseBeatDelay
objectMove
setFacingOnMove
particleMoleDirt
updatePosition
setMoveTween
updatePreviousPosition
removeMultiTileObjectMapEntry
moveObjectMapEntry
moveMultiTileObjectMapEntry
followerCollectGold
markPendingMerge
moveCollisionMap
moveMultiTileCollision
moveLightSource
moveFollowers
moveGrabber
readTileInfo
updateRadialVision
updateRaycastVision
stasisOnApproach
stasisOnApproachMinDistance
checkExitStairs
despawnOnWallRemoval
offWallConvert
rearmTraps
stepDamage
updateSunken
updateWired
resetTileIdleCounter
redirectCharge
castOnCollision
castOnMove
attackOnPartialMove
digOnPartialMove
handleFocusTeleport
gigantismWalkSound
parityWalkSound
stasisWalkSound
walkSound
moveAudioLoop
fortissimoleSpawn
hasMoved
hola
tentacleFacing
wiredRotate
objectMoveResult
animationCycling
handleClonking
moveResultAnimation
yetiAnimation
turnOnMoveFail
breakBellsOnCharge
trampleAIOverride
digWall
castAfterMoves
castOnAttackResult
castOnMoveResult
conductorAutoCast
luteFireBreathing
processAutoCasts
nd2Dancers
necroDancerPhase2
updatePattern
patternFacing
wiredRotatePost
inflictShrineOfRiskDamage
updateGrooveChain
updateHitChain
firstMove
resetBeatDelay
chargeStopOnResults
stopSuperCharge
hasActed
stasisOnApproach
beatDelayCancelOnIdle
confusableBeatDelay
spawnCapBeatDelay
stunOnResults
voiceTell
moveOnAttack
disappearOnCollision
promote
objectParry
applyKnockback
playParrySound
createFlyaway
prepareCounterAttack
suppressDamage
objectPerformAttack
savePosition
inflictDamage
processElectricityQueue
move
throw
swipe
objectPostConvert
resetAiId
resetAnimationFreezeEffectNeedUpdate
resetBeatDelayInterval
resetHoverEffectActive
resetItemStackQuantity
resetMinimapStaticPixelColor
resetPositionalSpriteOffsetX
resetPositionalSpriteOffsetY
resetPriorityValue
resetRowOrderZ
resetSpellCooldownKillsRemainingKills
resetSpellCooldownTimeRemainingTurns
resetSpriteColor
resetSpriteHeight
resetSpriteMirrorOffsetX
resetSpriteSheetFrameX
resetSpriteSheetFrameY
resetSpriteTexture
resetSpriteWidth
resetTrapImmunity
resetWeaponReloadableAmmo
updateCollision
updatePerspective
addItemAfterConverting
equipItems
adjustAttachment
updateAttackability
fortissimoleBurrow
updateKillCounterTotalIncrement
charge
overrideTween
updateRhythm
soundPostConvert
objectPreConvert
randomizer
detachItemBeforeConverting
despawnAttachment
soundPreConvert
ungrowPreConvert
unshrinkPreConvert
endSlidePreConvert
disableShield
postConvertBeatDelay
tentacleBeatDelay
updateKillCounterTotalIncrement
objectProvoke
setDecorTentacleTangibility
setProvokedFlag
deactivateMusicLayer
playVoiceLine
updateAttackableFlags
castOnProvoke
despawnNecrodancerTraps
overrideAI
provokableFear
provokableFearability
convertOnBossProvoke
convertOnProvoke
preventActions
setBeatDelay
provokableShieldBreak
spawnNecroDancerMiniboss
startShrinerFight
conductorPhase2
updateAnimation
objectRespawn
clearRunSummary
removeRespawnFlag
removeKillableFlag
restoreHealth
updateTangibility
objectReveal
forceApparition
playRevealSound
objectShrink
suppressOnGigantism
setDwarfismTimer
spawnFlyaway
playVoiceLine
updateScale
objectSink
playSinkSound
playSinkAnimation
sinkEntity
objectSongEnd
spell
objectSpawn
hideUntilLit
randomInitialFacingDirection
wiredRotateInitial
deleteApparitions
requireGameObject
darkness
initializeObjectAttributes
initializeObjectHomePosition
initializeObjectPosition
initializeObjectPrevPosition
aiFortissimole
freezeMonkeyLikes
lobbyToggleable
setPriceTag
tentacleFacing
useCloneSprite
zoneSpawnCaps
healthBonusAgainstPlayer
scalingHealth
conductorInstrumentDetectWire
initializeHomeArea
initializeObjectTangibility
forceApparition
setSlimeDirection
setStasis
initializeRandomState
randomizeTentacleTeleports
applyDepthMultiplier
giveInitialInventory
shrineInitialContents
markSeen
activateInitialDwarfism
activateInitialGigantism
randomizeHoverEffect
selectRandomOffset
selectRandomOrientation
selectRandomSpriteVariant
initializeWorldLabel
reveal
voiceSpawn
startAudioLoop
applyZoneDependentActivationRadius
kingCongaThrone
makeSecretShop
noReturn
phasing
spawnAttachment
spawnBells
spawnConductorFirepigs
spawnFollower
spawnLuteHead
updateCollision
initializeAttackableFlags
blockTopRowSpawns
castOnSpawn
convertVocalEntity
objectSpecialAction
resetHasMoved
slide
slideSubBeatActions
interceptActionDelay
idle
necrodancerCooldown
handleCustomPlayerAction
conductorSpells
handleClonking
innateSpellcasts
strikeBell
useActiveItem
hopInPlaceOnIdle
resetPreviousPosition
objectSpectate
updatePlayerSpectatorState
updateEntitySpectatorState
makeIntangible
checkExitCondition
objectStasis
stasisAttackability
stasisAI
stasisMinimapPixel
stasisMirrorX
voiceUnstasis
objectTakeDamage
applyDescentImmunity
applyPendingRespawnImmunity
followerProtectedByParent
lobbyDamageImmunity
multiHitProtection
performParry
applyInvincibility
applySpawnInvincibility
grantInvincibility
setKnockback
grabProtection
applyBarrier
depleteConductorBattery
dismountOnHit
checkShieldDamageBypass
checkShieldDirection
checkShieldFrameBypass
conductorInstrumentShieldBypass
shieldBreakOnBypass
shieldBreakOnHit
applyShield
beatDelayShield
chargeShield
kingCongaShield
luteShield
necrodancerShield
stasisShield
wiredShield
shieldDodge
convertOnShieldBreak
createShieldFlyaway
particleShieldBreak
playShieldBreakSound
playShieldHitSound
setShieldFrameBypass
shieldDamageType
shieldKnockback
shieldReflectDamage
shieldSuppressHitSound
shieldSuppressHitVoice
shieldedHitVoice
applyDwarfismMultiplier
applyGigantismMultiplier
inflictFreeze
damageTypeVulnerability
armorMinimumDamage
activatePain
thawFrozenObject
provoke
startCharge
redirectCharge
redirectDeadRingerCharge
storeChargeDirection
reduceHealth
reduceCursedHealth
lowHealthConvert
dropGrooveChain
setAudioFilterTarget
nextPhase
castOnLethalHit
genericHitSound
grabHitSound
hitVoice
squishVoice
startAudioLoop
setAudioLoopTarget
drawScreenFlash
targetAttacker
fortissimoleBurrowing
checkDeath
swapEntitiesOnDeath
castOnHit
castOnHitDelayed
clearCharm
deepBluesTeleport
goolemCastOnHit
kingCongaTeleport
luteCopyHealthToBody
resetActionDelayOnHit
resetMetrognomeOnHit
spawnMiniboss
applyKnockback
shieldSetBeatDelay
castOnShieldHit
spawnOnHit
spawnWallsOnHit
bounceTweenOnHit
shakeScreenOnHit
objectTangible
updateFocusedEntities
followerTangibility
addMultiTileObjectToMap
addObjectToMap
prependObjectToMap
addMultiTileCollision
addToCollisionMap
markPendingMerge
equipItems
initializeLightSource
visionRaycast
startND2Phase2
unlockStairs
addToTargetingTeam
forceApparitions
updateSunken
updateWired
offsetSpriteIfAboveWall
initFacingDirection
followerCollectGold
objectTeamChange
changeTeam
updateTargeting
provokeOnMinionBetrayal
objectTickle
dropItems
grantKillCredit
takeDamage
objectTileChange
resetNecrodancerDelay
updateSunken
updateWired
despawnNecrodancerTraps
despawnOnTileChange
despawnOnWallRemoval
teleportOnWallRemoval
objectTryCollectItem
checkItem
requiredComponent
itemBans
checkSlotReplacability
checkPriceTag
itemPercent
collectItem
playPickupEffects
objectUnconfuse
lutePhaseChange
resetAggro
resetConfusionTime
restorePreviousAI
objectUnfreeze
resetFreezeTime
updateAttackableFlags
objectUngrab
detachFromVictim
grabAttachment
ungrabRowOrder
resetCollision
removeConfusion
restoreAI
decreaseHealth
giveKillCredit
objectUngrow
resetHealthMultiplier
resetGigantism
updateAttackability
updateScale
objectUnshrink
resetDwarfismTimer
playVoiceLine
updateScale
objectUnsink
gigantismUnsinkImmunity
grabberImmunity
innateImmunity
playUnsinkSound
hopInPlace
playUnsinkAnimation
unsinkEntity
transformLiquidTile
objectUnspectate
performAscent
updatePlayerSpectatorState
updateEntitySpectatorState
updateDescentSpectatorState
restoreTangibility
moveToVacantTile
objectUpdateAttackability
initializeFlags
stasisAttackability
provokable
gigantismAttackableFlags
freezeAttackableFlags
descentAttackProtection
nd2TrapProtection
shieldAttackability
playerControlled
applyEffectiveFlags
objectUpdateCollision
noPlayerCollision
descent
setCheckOnAttack
setCheckOnMove
setCheckOnTeleport
setCollisionMask
objectUpdateEquipmentSprite
applyBodyRow
applyHeadRow
objectUpdatePerspective
fullTileVision
invertShadows
temporaryTileVision
fullObjectVision
objectMinimapVisionItem
objectUnsilhouette
objectVisionRadius
objectVisionRadiusActivationRange
tileVisionRadius
tileVisionRadiusActivationRange
objectUpdateRhythm
ignoreRhythmInnate
lobbyIgnoreRhythm
ignoreRhythmTemporarily
chargeAutoPlay
slideAutoPlay
skipEveryNth
subdivisionInnate
suspendRhythmWhileSpectating
suspendRhythmWhileDead
musicChange
objectUpdateScale
spriteDwarfismScale
spriteGigantismScale
applyScaleToSprite
applyScaleToShadow
objectUpdateTangibility
descent
spectator
killable
item
apparition
follower
objectUpdateTextLabel
performEntityLookup
getLocalizedString
applyText
objectUpdateWireLevel
applyTileWire
help
startWireAnimationTimer
saveWireLevel
objectVocalize
defaultDeduplicationID
modifyPitchGigantism
modifyPitchDwarfism
omnipresentVoice
subtitles
playSound
particle
particleMoleDirt
particlePuff
particleShieldBreak
particleSplash
perspectiveUpdated
updateVisMap
pickupEffects
sound
flyaway
animation
limit
preAI
useRemappedMovement
targetOffset
catlike
congaLineColorChange
necrodancerAIChange
trampleAIOverride
spawnOnCharge
startCharge
fortissimolePhase1
attackWhenPossible
parryCounterAttack
beatDelay
charge
luteBodyForceUp
processDelayedActions
chargeTarget
clonk
fortissimoleBurrowing
frankensteinwayCharge
luteHeadFollowsBody
strikeBell
supercharge
tentacleTeleports
fear
faceTarget
idleOnStealth
priceTagCheck
checkPurchaseOnBuyer
priceTagInvertMultiplier
priceTagIgnoreMultiplier
applyHealthModifiers
checkSufficientCurrency
shoplifting
priceTagFail
playUnaffordableSound
showUnaffordableFlyaway
priceTagPay
consume
shoplifting
payCurrency
payHealth
unlockItem
multiplyCost
playPurchaseSound
showSuccessFlyaway
priceTagUpdate
checkShopkeeperProximity
render
initializeLegacyGraphics
updateAnimationTimer
adjustCamera
moveAnimations
spriteAnimations
renderEffects
attachmentCopyAnimation
attachmentCopySpriteEffects
attachmentCopySpritePosition
renderFloors
renderWires
renderWalls
renderShadows
renderWorldLabels
renderPriceTags
fswTells
drawLuteNeck
renderGameObjects
renderLayeredRows
renderContents
renderItemStackSizes
renderItemHintLabels
renderShrineHintLabels
renderSecretShopLabels
musicLayerFlyaways
renderSwipes
renderHealthBars
renderPlayerNames
renderPlayerInputLockIndicators
renderFlyaways
renderExtraSprites
renderParticles
finalizeLegacyGraphics
renderHUD
drawOverlays
renderEffects
resetOpacity
animateFadeEffect
holderFadeEffect
targetProximityFadeEffect
applyTileBrightnessEffect
animateHoverEffect
applySpriteOffsetIfInsideWall
applyTileCoverEffect
applyBlinkEffect
updateSpriteScales
applyCropOnSinkEffect
applyCropOnDescentEffect
applySlideSway
applyVibrateEffect
applyRandomOffset
applyTentacleTellSpriteOffset
spriteOffsetPerFrame
renderGlobalHUD
renderBeatIndicators
renderHeartbeatHUD
renderMinimap
renderPlayerHUDs
renderGrooveChain
renderWinCount
renderSpeedrunTimer
renderLevelCounter
renderTargetPointer
subtitles
renderRunSummaryPromptHUD
renderSpectatorHUD
textOverlay
bossSplash
renderPlayerList
renderNetworkIndicator
renderLayers
sortEntries
renderSortedEntries
renderPartial
adjustCamera
renderBeatIndicators
updateVertexBufferTransforms
display
updateRenderTargetTime
renderPlayerHUD
diamondCounter
goldCounter
renderHealthBar
renderEquippedItems
renderGrooveChain
renderHeartbeatIndicatorHUD
damageCountdown
renderPlayerListEntry
applySpectatorOpacity
useHeadSprite
renderSprite
renderInputLockIndicator
assignNameColor
renderName
renderCoopPlayerNumber
renderPing
renderUI
initializeVertexBuffers
clear
fastForwardSkipGameRender
pauseSkipGameRender
renderGame
renderLobby
renderCutscene
cutsceneSubtitles
renderMenu
renderLatencyCalibrationBeatBars
renderMenuOverlay
renderModDownloadProgress
renderModUpdateOverlay
renderSettingsMenuOverlay
renderLowPercentIndicator
renderChat
drawCountdown
drawKeyRebinder
clearOldDebugVisuals
debugOverlay
finalizeVertexBuffers
displayAsyncErrorOverlay
replayEnd
restoreSettings
reloadLocalMods
replaySeek
disableRenderPartial
updateAnimationTimer
suppressSoundEffects
simulateTurns
endSoundEffectSuppression
updateCamera
updateVision
replayStart
resourceLoaded
loadRemoteSettings
markGameStateDesync
resetInitialPlayerCache
updateModList
updateResourceVersion
updateSessionMetadataModList
runSettingsInit
initializeRandomizerSeed
uploadRemoteSettings
runStateInit
removeFromBossPool
seenItems
hardMode
serverChangeGameState
computeTimestamp
updateRoom
disableInputLock
endReplaySession
changeActionBufferLevel
resetSnapshotCache
setInitialSpawnCharacters
cancelFastForward
broadcastStateChange
updateLobbyJoinability
serverChangeMaxPlayers
updateLobbyJoinability
serverChangePlayerID
handleLocalCoopPlayer
storeHost
updateRoom
updatePlayerList
sendUpdatedPlayerData
assignHost
restoreLocalCoopPlayer
serverChat
serverCheckLogIn
checkClientVersion
checkPlayerLimit
checkUsername
serverCheckPlayerRetention
applyRoomRetention
serverConnect
checkBanList
acceptOrRejectPlayer
reconnectLocalCoopPlayers
serverConsoleCommand
ban
banlist
c
cond
conductor
exit
help
kick
list
mod
mods
unban
serverCreateRoom
createRoomEntry
createActionBuffer
assignInitialGameState
serverDeleteRoom
sendPlayersToDefaultRoom
deleteRoomEntry
deleteActionBuffer
resetSnapshotCache
serverDisconnect
resetInputLock
disconnectLocalCoopPlayers
sendLeaveMessage
removePlayerFromRoom
removeOrHideFromPlayerList
serverEnterRoom
interceptLocalCoopPlayers
assignPlayerRoomID
sendRoomChangePacket
addPlayerToRoomPlayerList
sendRoomAttributeList
assignAndUpdateHost
sendCurrentGameState
transferAllResources
initFastForward
serverLeaveRoom
interceptLocalCoopPlayers
addSpectateAction
sendRoomChangePacket
removePlayerFromRoomPlayerList
sendRoomAttributeReset
assignPlayerRoomID
cancelAllResourceTransfers
reassignHost
cancelFastForward
serverLogIn
sendPlayerID
setLoggedInFlag
updatePlayerList
assignUsername
addPlayerToRoom
sendJoinMessage
serverMessage
acceptLogin
addLocalCoopPlayer
answerClockSync
broadcastChat
broadcastInputs
broadcastResource
forwardLevelCompletionNotification
handleGameStateChange
inputLockTimer
receiveLocalCoopPlayerAttribute
receiveLocalCoopPlayerInput
receivePlayerAttribute
receiveRoomAttribute
removeLocalCoopPlayer
sequenceSync
serverAttribute
snapshotBroadcast
snapshotRequest
snapshotResponse
unlockInputs
serverReset
closeSocket
clearPlayerList
resetInputLock
clearResourceTransferLists
resetRooms
resetActionBuffer
resetLobby
resetFastForwardTransfers
resetSnapshotRequests
serverResourceLoaded
handleReplay
serverStart
resetServer
openSocket
serverStop
resetServer
serverTick
conductor
processSocketEvents
updateInputLock
updatePlayerLatencyList
updateSteamLobby
shopkeeperTransaction
checkItemBan
checkItem
setSellPrice
checkPrice
spawnItem
payPrice
deleteItem
teleportClient
errorSound
successSound
errorFlyaway
successFlyaway
pushBack
shrine
blood
boss
chance
darkness
glass
no_return
pace
pain
peace
phasing
rhythm
risk
sacrifice
space
uncertainty
war
snapshotDrop
snapshotLoad
loadEntities
loadAnimationTimer
loadObjectMap
preprocessWire
loadGlobalVariables
clearFocusCache
clearPerspectiveCache
clearPlayerEntityCache
clearRunSummaryCache
queueVisualUpdate
updateLevelBounds
updateMusicChangeActivationState
updateVisMap
applyRemotePostProcessing
snapshotResync
clearDoorCache
updateWorldLabels
resetObjectSprites
updateVocalDependentSprites
snapshotSave
saveEntities
saveAnimationTimer
saveObjectMap
saveGlobalVariables
postprocessWire
soundPlay
selectSoundFromGroup
applySoundAttributes
applyRoomSpeedPitchShift
applyNoiseControl
addPendingSound
assignReferenceID
playSoundImmediately
soundReplay
unmarkRollback
spellCheck
spellCheckBossFloor
spellCheckDescent
spellCheckProvoked
spellCheckRevealed
spellCheckTileInfo
spellCheckWasVisible
spellCheckTargetCount
spellCheckCurrency
spellCheckEmptySlot
spellCheckHasItem
spellCheckHealth
spellCheckLimitPerRun
spellInit
spawnMulticastCopies
useFacingDirection
chaincast
applyDirectionOffset
coneTarget
globalTarget
linearTarget
radialTarget
rectangularTarget
spellcastTowardsTarget
targetHome
targetTiles
ignoreTiles
spellItemActivate
applySpellcastUpgrade
applyExternalUpgrade
resetKillCooldown
resetTimeCooldown
applyCasterDirection
playSpellItemVoice
castSpell
payBloodCost
spellItemCooldown
kills
time
bloodMagic
baseActivation
spellTeleportFilter
avoidHostileEntities
avoidCollisions
spellTeleportTarget
teleportToMarker
teleportToHome
teleportToSegment
teleportToRow
ignoreComponent
sortByDistance
shuffle
spellcast
despawnCaster
killCaster
transform
screenFlashTargetsCheck
destroyCurrency
destroyItems
destroyTraps
convertTiles
destroyWalls
deathMetalSpawn
grantCurrency
grantItem
grantRandomItem
spawnBombs
spawnEntity
spellcastReanimate
spellcastRise
convertItems
enchantWeapon
knockback
clearObstacles
curseHealth
inflictInnateDamage
inflictSpellDamage
createWalls
inflictEarthquake
destroyWire
shrineEffects
revealAllEnemies
aggroAllEnemies
setHealth
heal
healCasterPerTarget
charm
grantBarrier
grantInvincibility
inflictConfusion
inflictFreeze
inflictStatusEffect
modifySize
teleport
descent
requireTargetForFX
playSound
playSoundRepeated
playVoice
vocalize
enableTextOverlay
particles
screenShake
spawnCoreSwipe
spawnLegacySwipe
spawnMultiSwipe
spawnMultiTileSwipes
spellFlyawayCaster
spellFlyawayTargets
spellHopInPlace
screenFlashGlobal
screenFlashTargets
spawnTrailSwipe
startup
mountModImageCache
loadSettings
importSettingsFromSaveFileXML
registerModPortalDownloadPath
initializeGameDLC
initializeModDLC
loadLatestModVersions
loadMods
loadGameContent
initPreloadableImages
initHUDElements
initCollisionMap
startServer
connectToServerOnStartup
swipe
blunderbuss
bolt
broadsword
cat
dagger
disableObsidianTrail
drtrail
elecDownFinalWarning
elecDownWarning
elecDownZap
elecFinalWarning
elecWarning
elecZap
enemy
explosion
fireball
fireballCore
flail
flash
harp
iceBlast
key
knight
knight_red
longsword
pulse
rainbow
rapier
shovel
spell
staff
trail
warhammer
whip
mysteryShovel
systemExit
exitGame
taggedSettingChanged
reloadCustomEntities
reloadTilesTypes
textPoolUpdate
label.boss.kingConga.introWarning
label.boss.necroDancer1.hintUseAllWalls
label.lobby.
tick
updateSettings
updateFrameRenderTime
reloadGameContent
debugDocs
debugKeys
processInvokeLaterQueue
processKeyRebinder
fetchGeneratedLevels
preloadImages
lazyLoadModImages
processModDownloads
checkForModUpdates
updateNetworkModReadiness
networkClient
syncNetworkClock
syncNetworkGameState
processSnapshotRequest
processSynchronizer
networkServer
processGameSession
updateMusicTime
skipOverdueBeats
processFastForward
processReplayPlayer
applyRhythmSettings
checkSongEnd
updateMultiKeyCombos
updateInputControls
updateCutscene
updateCutsceneAudioVolume
dismissBossSplash
customHotkey_PLAYER_LIST
playerInput
processReplayControls
updateRunSummary
updateIdleSpectate
processSpectatorMode
updateFocusedPlayers
updateInstantReplay
updateAnimationTimer
processClientPendingDelays
rollback
processTurns
updateVisualObjects
updateInputLock
handleChat
processMenu
updatePlayerListHUDVisibility
processLobby
processLobbyLevel
playCountdownSound
cleanUpSwipes
deleteExpiredFlyaways
soundEveryBeat
updateNoiseControl
updateSounds
updateMusic
updateAudioFilter
cleanUpTimedOutOverlays
updateVisibility
updateLagLog
tileChange
updateTileMap
updateVisMapFlags
updateCollisionMap
forwardTileChangeEventsToObjects
createTransformationTimer
grass
killBatteryOnWireRemoval
updateWireConnectivity
tileDig
multiHit
digSound
finalDigSound
setTileType
digChain
unreveal
drops
digEntity
doorHinges
travelRune
tileMapSizeChange
segments
updateTileMap
updateVisMap
recreateLightSources
floorVisuals
randomAnimations
wireMap
digMultiHit
updateMinimap
resetObjectMap
updateCollisionMap
tileSchemaBuild
addAbstractTiles
addCatacombWall
addDecorativeFloors
addDirtWall
addFloor
addHazardFloors
addLevelBorder
addLiquidFloors
addLockedDoors
addMetalDoors
addRecededFloor
addRisingFloor
addShopWall
addStage
addStairs
addStoneWall
addUnbreakableWall
addWireDoors
addWiredFloor
addWoodenDoors
inheritAbstractTiles
tileSchemaProcess
generateTiles
loadTiles
tileSchemaUpdate
createFloorVisuals
createWallVisuals
translateLevelTiles
tilesetSchemaBuild
initTilesets
translationTemplateGenerate
traceLocalizableEntitySchemaStrings
traceLocalizableSettings
traceTextPoolEntries
trapTrigger
checkClientTrigger
inflictDamage
applyAbsoluteMoveDirection
applyRelativeMoveDirection
moveVictim
processTransaction
buttonPuzzles
castSpell
disableFrankenshield
enchantWeapon
openCharacterSelector
openLobby
openMenu
openModeSelector
travel
scatterInventory
modifyTimeScale
descend
startDailyChallenge
startRun
bloodSprite
playAnimation
playFailAnimation
flyaway
playFailSound
playSuccessSound
trapVocalize
convert
selectCharacter
crushTrap
delete
turn
lagLogBegin
saveSnapshot
precomputeActionMap
markSoundsForRollbackStop
overrideAnimationTimer
initPendingCameraSnap
initializePendingObjectList
resetLazyWireFlash
spawnLateJoinPlayers
checkActionAbilities
updateTempoTraps
updateCharacterTargets
processPendingDelays
invincibilityTickDown
resetConditionalInvincibility
resetWeaponParry
togglePlayerSpectatorMode
customPlayerAction_LobbyChangeCharacter
customPlayerAction_LobbyFadeout
applyMissedBeats
startCharge
controlPlayer
processApparitions
releasePickupLimits
preAIFrame
dismissBossSplash
preBossFreeze
freezableTickDown
captiveAudiencePreventActions
charm
freezablePreventActions
resetGrabbedStatus
stun
buildFearCache
frankensteinwayElectricity
updateStealth
processAIMovements
applyTileIdleDamage
slideOnSlipperyTile
endSecretRoomFight
processFirepigs
voiceGreeting
checkTrapTrigger
trapWalls
autoRotate
descendItems
incrementBeatCounter
castOnBeatCounter
paceDamage
barrierTickDown
confusableTickDown
dwarfismTickDown
fearsomeTickDown
gigantismTickDown
reduceDeadRingerBellCooldown
reduceDamageCountdown
activatePendingActiveItemConditionalDigStrength
applyDescentCollisionMask
followerDamageParentWhileDead
pastVisibility
provokeOnBeatCounter
reduceSpellCooldowns
resetParry
spawnPrep
updateConditionalDamage
wiredBeatDelay
updatePriceTags
playLockedStairsEffects
postAIFrame
applyPickupLimits
sleepWhileUnprovoked
handleSongEnd
completeLevel
updateAttachmentEntities
updateAutoDespawnBlinkEffect
updateConditionalInvincibilityBlink
updateStasisFade
queueVisualUpdate
voiceEnemyProximity
updateRhythm
despawnExpiredScreenShakes
despawnObjects
processPendingCameraSnap
processPendingObjects
updatePerspective
updateChecksums
clearSynchronizerCache
lagLogEnd
updateCurrentTurnID
updateAudioFilter
applyAudioFilterToAttacker
bossMusicAudioFilter
updateFocusedEntities
addSpectatorTargets
addLocalPlayers
addLocalDads
removeIntangibleEntities
updateTargets
activatePlayableCharacters
preActivateDads
globalActivation
targetNearestPlayer
targetNearestHostileEntity
targetCaster
setGameObjectActive
congaLineActivation
copyBossActivation
targetNextBell
actionDelayActivation
updateVisuals
equipmentSpriteRow
equipmentSpriteReset
updateComboableItemSprites
updateConditionalDamageItemSprites
updateEquipmentSpriteOverlay
updateReloadableWeaponSprites
updateStackItemSprites
updateGrooveChainSprites
buttonTrapVisuals
tempoTrapVisuals
vibrateOnActionDelay
vibrateOnTell
segmentVisibility
updatePerspectiveVisionRadius
entityVisibility
extraSpriteVisibleWhileShielded
minimap
updateMusicLayerVolumes
conductorBatteryFrameY
conductorWireAnimation
clearWireList
visibility
visibleWhenRevealed
visibleByProximity
hiddenUntilProximity
silhouetteDefault
visibleByPerspective
silhouetteShadowed
unsilhouetteByPerspective
silhouetteByPerspective
hiddenByPickupSuppression
hiddenByTileBrightness
hideEntities
dailyChallengeStairVisibility
visibilityCopyFromParent
segmentVisibility
renderRadius
unsilhouetteIntangible
visibilityNoReturn
fullyVisible
healthBarVisibility
weaponAttack
selectNormalPattern
selectLoadedPattern
throwWeapon
dadThrowCancel
checkCollision
applyDirectionalAttack
dash
addExtraSwipes
addSwipeTrailRayCast
coreSwipe
multiSwipe
handleLoadedAttack
throwHolder
handleThrowAttack
applyKnockback
overrideBeatDelay
enableParry
inflictConfusion
weaponCastOnAttack
weaponShove
tickleTargets
grooveChainSwipeRow
swipeMaterial
sound
screenFlash
suppressDamage
windowFocusChanged
updateMusicVolume
updateLegacyNetworkModList
updateModGrid
windowSizeChanged
updateMenu
snapCamera