Module system.game.Graphics

Functions

drawBox (rect, col)
drawRotatedBox (rect, col, angle, origin)
drawRotatedSprite (imageName, rect, textureRect, angle, origin)
drawRotatedTintedSprite (imageName, rect, textureRect, col, angle, origin)
drawSprite (imageName, rect, textureRect)
drawText (args)
drawTintedSprite (imageName, rect, textureRect, col)
flush ()
getBuffer ()
getTransform ()
getZOrder ()
setBuffer (buffer)
setTransform (matrix)
setZOrder (z)


Functions

drawBox (rect, col)

Parameters:

  • rect
  • col
drawRotatedBox (rect, col, angle, origin)

Parameters:

  • rect
  • col
  • angle
  • origin
drawRotatedSprite (imageName, rect, textureRect, angle, origin)

Parameters:

  • imageName
  • rect
  • textureRect
  • angle
  • origin
drawRotatedTintedSprite (imageName, rect, textureRect, col, angle, origin)

Parameters:

  • imageName
  • rect
  • textureRect
  • col
  • angle
  • origin
drawSprite (imageName, rect, textureRect)

Parameters:

  • imageName
  • rect
  • textureRect
drawText (args)

Parameters:

  • args
drawTintedSprite (imageName, rect, textureRect, col)

Parameters:

  • imageName
  • rect
  • textureRect
  • col
flush ()
getBuffer ()

Returns:

    VertexBuffer
getTransform ()
getZOrder ()
setBuffer (buffer)

Parameters:

  • buffer VertexBuffer
setTransform (matrix)

Parameters:

  • matrix
setZOrder (z)

Parameters:

  • z
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