Script SoundComponents

Components

soundChargeStart
soundConsumeItem
soundDamageCountdown
soundDeath
soundDescend
soundEveryBeat
soundHit
soundHitShield
soundHitSuppressedItem
soundInteract
soundInteractFail
soundItemActivate
soundItemActivateCombo
soundParry
soundPostConvert
soundPreConvert
soundPriceTagPurchaseFail
soundPriceTagPurchaseSuccess
soundShieldBreak
soundSlide
soundSpellcast
soundSpellcastRepeated
soundTrapActivate
soundTrapFail
soundWalk
soundWalkGigantism
soundWalkParity
soundWeaponAttackLoaded
soundWeaponAttackLoadedLast
soundWeaponHit
soundWeaponThrow


Components

soundChargeStart
  • sound constant string (default "")
soundConsumeItem
  • sound constant string (default "")
  • soundLast constant string (default "")
soundDamageCountdown

default:

{}
  • sounds constant table maps number of turns left to live => sound
soundDeath
  • sound constant string (default "generalDeath")
soundDescend
  • sound constant string (default "trapdoorFall")
soundEveryBeat
  • sound constant string (default "")
  • beatFraction constant float (default 0)
soundHit
  • sound constant string (default "generalHit")
soundHitShield
  • sound constant string (default "")
soundHitSuppressedItem
  • sound constant string (default "")
soundInteract
  • sound constant string (default "")
soundInteractFail
  • sound constant string (default "error")
soundItemActivate
  • sound constant string (default "")
soundItemActivateCombo
  • sounds

    constant table In format: { sound, ... }
    default:

    {}
    
  • loop constant bool (default false)
soundParry
  • sound constant string (default "")
soundPostConvert
  • sound constant string (default "")
soundPreConvert
  • sound constant string (default "")
soundPriceTagPurchaseFail
  • sound constant string (default "error")
soundPriceTagPurchaseSuccess
  • sound constant string (default "pickupPurchase")
  • playWhenFree constant bool (default true)
soundShieldBreak
  • sound constant string (default "")
soundSlide
  • sound constant string (default "")
soundSpellcast
  • sound constant string (default "spellGeneral")
soundSpellcastRepeated
  • sound constant string (default "")
  • count constant int (default 3)
  • delay constant float (default 0.05)
soundTrapActivate
  • sound constant string (default "")
soundTrapFail
  • sound constant string (default "")
soundWalk
  • sound constant string (default "")
  • playOnKnockback constant bool (default false)
soundWalkGigantism
  • sound constant string (default "")
soundWalkParity

default:

{}
  • sounds constant table
soundWeaponAttackLoaded
  • sound constant string (default "")
soundWeaponAttackLoadedLast
  • sound constant string (default "")
soundWeaponHit
  • sound constant string (default "")
soundWeaponThrow
  • sound constant string (default "doThrow")
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