Script SoundComponents
Components
Components
- soundChargeStart
-
- sound constant string (default "")
- soundConsumeItem
-
- sound constant string (default "")
- soundLast constant string (default "")
- soundDamageCountdown
-
default:
{}
- sounds constant table maps number of turns left to live => sound
- soundDeath
-
- sound constant string (default "generalDeath")
- soundDescend
-
- sound constant string (default "trapdoorFall")
- soundEveryBeat
-
- sound constant string (default "")
- beatFraction constant float (default 0)
- soundHit
-
- sound constant string (default "generalHit")
- soundHitShield
-
- sound constant string (default "")
- soundHitSuppressedItem
-
- sound constant string (default "")
- soundInteract
-
- sound constant string (default "")
- soundInteractFail
-
- sound constant string (default "error")
- soundItemActivate
-
- sound constant string (default "")
- soundItemActivateCombo
-
- sounds
constant table In format: { sound, ... }
default:{}
- loop constant bool (default false)
- sounds
- soundParry
-
- sound constant string (default "")
- soundPostConvert
-
- sound constant string (default "")
- soundPreConvert
-
- sound constant string (default "")
- soundPriceTagPurchaseFail
-
- sound constant string (default "error")
- soundPriceTagPurchaseSuccess
-
- sound constant string (default "pickupPurchase")
- playWhenFree constant bool (default true)
- soundShieldBreak
-
- sound constant string (default "")
- soundSlide
-
- sound constant string (default "")
- soundSpellcast
-
- sound constant string (default "spellGeneral")
- soundSpellcastRepeated
-
- sound constant string (default "")
- count constant int (default 3)
- delay constant float (default 0.05)
- soundTrapActivate
-
- sound constant string (default "")
- soundTrapFail
-
- sound constant string (default "")
- soundWalk
-
- sound constant string (default "")
- playOnKnockback constant bool (default false)
- soundWalkGigantism
-
- sound constant string (default "")
- soundWalkParity
-
default:
{}
- sounds constant table
- soundWeaponAttackLoaded
-
- sound constant string (default "")
- soundWeaponAttackLoadedLast
-
- sound constant string (default "")
- soundWeaponHit
-
- sound constant string (default "")
- soundWeaponThrow
-
- sound constant string (default "doThrow")