Module necro.game.data.enemy.CommonEnemy

Functions

armoredSkeletonShield (entity, type)
basicComponents (entity, x, y, z)
beheadable (entity, type) Transform into a headless skeleton at 1 heart
burrowing (entity)
charger (entity)
cratelike (entity, bypassDamage, soundPrefix, containerID)
directionalShield (entity, defaultDirection)
dropsOnDeath (entity, item)
floating (entity) Floating: unaffected by tile effects, earthquake, and traps
grabber (entity, grabAI) Grab the player on attack
hidden (entity, radius) Unattackable until a player gets close
immovable (entity) Cannot move, even from knockback or fear
itemUser (entity, item)
lightSource (entity, innerRadius, outerRadius)
mage (entity, wand)
massive (entity)
mimic (entity, provokeRadius, animationRadius) Standard mimic
miniboss (entity)
noActivationRadius (entity)
phasing (entity)
spirit (entity)
stageDancer (entity)
trampler (entity, digStrength) Trample tiles and enemies until revealed
variant (ev, suffix)
zombieFrames (entity, up, left, down) Generate animations for any zombie type


Functions

armoredSkeletonShield (entity, type)

Parameters:

  • entity
  • type
basicComponents (entity, x, y, z)

Parameters:

  • entity
  • x
  • y
  • z
beheadable (entity, type)
Transform into a headless skeleton at 1 heart

Parameters:

  • entity
  • type
burrowing (entity)

Parameters:

  • entity
charger (entity)

Parameters:

  • entity
cratelike (entity, bypassDamage, soundPrefix, containerID)

Parameters:

  • entity
  • bypassDamage
  • soundPrefix
  • containerID
directionalShield (entity, defaultDirection)

Parameters:

  • entity
  • defaultDirection
dropsOnDeath (entity, item)

Parameters:

  • entity
  • item
floating (entity)
Floating: unaffected by tile effects, earthquake, and traps

Parameters:

  • entity
grabber (entity, grabAI)
Grab the player on attack

Parameters:

  • entity
  • grabAI
hidden (entity, radius)
Unattackable until a player gets close

Parameters:

  • entity
  • radius
immovable (entity)
Cannot move, even from knockback or fear

Parameters:

  • entity
itemUser (entity, item)

Parameters:

  • entity
  • item
lightSource (entity, innerRadius, outerRadius)

Parameters:

  • entity
  • innerRadius
  • outerRadius
mage (entity, wand)

Parameters:

  • entity
  • wand
massive (entity)

Parameters:

  • entity
mimic (entity, provokeRadius, animationRadius)
Standard mimic

Parameters:

  • entity
  • provokeRadius
  • animationRadius
miniboss (entity)

Parameters:

  • entity
noActivationRadius (entity)

Parameters:

  • entity
phasing (entity)

Parameters:

  • entity
spirit (entity)

Parameters:

  • entity
stageDancer (entity)

Parameters:

  • entity
trampler (entity, digStrength)
Trample tiles and enemies until revealed

Parameters:

  • entity
  • digStrength
variant (ev, suffix)

Parameters:

  • ev
  • suffix
zombieFrames (entity, up, left, down)
Generate animations for any zombie type

Parameters:

  • entity
  • up
  • left
  • down
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