Module necro.game.data.enemy.CommonEnemy
Functions
Functions
- armoredSkeletonShield (entity, type)
-
Parameters:
- entity
- type
- basicComponents (entity, x, y, z)
-
Parameters:
- entity
- x
- y
- z
- beheadable (entity, type)
-
Transform into a headless skeleton at 1 heart
Parameters:
- entity
- type
- burrowing (entity)
-
Parameters:
- entity
- charger (entity)
-
Parameters:
- entity
- cratelike (entity, bypassDamage, soundPrefix, containerID)
-
Parameters:
- entity
- bypassDamage
- soundPrefix
- containerID
- directionalShield (entity, defaultDirection)
-
Parameters:
- entity
- defaultDirection
- dropsOnDeath (entity, item)
-
Parameters:
- entity
- item
- floating (entity)
-
Floating: unaffected by tile effects, earthquake, and traps
Parameters:
- entity
- grabber (entity, grabAI)
-
Grab the player on attack
Parameters:
- entity
- grabAI
- hidden (entity, radius)
-
Unattackable until a player gets close
Parameters:
- entity
- radius
- immovable (entity)
-
Cannot move, even from knockback or fear
Parameters:
- entity
- itemUser (entity, item)
-
Parameters:
- entity
- item
- lightSource (entity, innerRadius, outerRadius)
-
Parameters:
- entity
- innerRadius
- outerRadius
- mage (entity, wand)
-
Parameters:
- entity
- wand
- massive (entity)
-
Parameters:
- entity
- mimic (entity, provokeRadius, animationRadius)
-
Standard mimic
Parameters:
- entity
- provokeRadius
- animationRadius
- miniboss (entity)
-
Parameters:
- entity
- noActivationRadius (entity)
-
Parameters:
- entity
- phasing (entity)
-
Parameters:
- entity
- spirit (entity)
-
Parameters:
- entity
- stageDancer (entity)
-
Parameters:
- entity
- trampler (entity, digStrength)
-
Trample tiles and enemies until revealed
Parameters:
- entity
- digStrength
- variant (ev, suffix)
-
Parameters:
- ev
- suffix
- zombieFrames (entity, up, left, down)
-
Generate animations for any zombie type
Parameters:
- entity
- up
- left
- down