Script CoreComponents

Components

autoDespawn
eventCache
friendlyName
gameObject
objectMapInsertAtStart
random


Components

autoDespawn
  • remainingTurns int (default 0)
eventCache
  • key string (default "")
friendlyName
  • name constant localizedString (default nil)
gameObject
  • tangible bool (default true)
  • active bool (default true)
  • persist bool (default false)
  • despawned bool (default false)
objectMapInsertAtStart
random
  • state1 int (default 0)
  • state2 int (default 0)
  • state3 int (default 0)
generated by LDoc 1.4.6