Script CoreComponents
Components
autoDespawn | |
eventCache | |
friendlyName | |
gameObject | |
objectMapInsertAtStart | |
random |
Components
- autoDespawn
-
- remainingTurns int (default 0)
- eventCache
-
- key string (default "")
- friendlyName
-
- name constant localizedString (default nil)
- gameObject
-
- tangible bool (default true)
- active bool (default true)
- persist bool (default false)
- despawned bool (default false)
- objectMapInsertAtStart
- random
-
- state1 int (default 0)
- state2 int (default 0)
- state3 int (default 0)