Script LevelGenerationComponents

Components

enemyPoolMiniboss
enemyPoolZone1
enemyPoolZone2
enemyPoolZone3
enemyPoolZone4
enemyPoolZone5
generateArenaItems
generateShopBlood
generateShopFood
generateShopGlass
generateShopMedic
generateShopNormal
initialInventoryCrate
initialInventoryMarkSeen
initialInventoryRandom
initialInventoryUrn
itemExcludeFromTransmute
itemGenerationKey
itemPoolBlackChest
itemPoolChest
itemPoolCrate
itemPoolEnchant
itemPoolFood
itemPoolHearts
itemPoolLockedChest
itemPoolLockedShop
itemPoolNeed
itemPoolPurpleChest
itemPoolRedChest
itemPoolSecret
itemPoolShop
itemPoolUncertainty
itemPoolUrn
itemPoolWar
shopkeeperGenerateItems
smallerShops
trainable


Components

enemyPoolMiniboss
enemyPoolZone1
enemyPoolZone2
enemyPoolZone3
enemyPoolZone4
enemyPoolZone5
generateArenaItems
generateShopBlood
  • component constant string (default "weaponMaterialGold")
generateShopFood
generateShopGlass
  • items

    constant table
    default:

    {"ArmorGlass", "ShovelGlass", "TorchGlass", "FeetGlassSlippers"}
    
  • component constant string (default "weaponMaterialGlass")
generateShopMedic
generateShopNormal
initialInventoryCrate

default:

{}
  • itemProbability constant float (default 0.55)
  • foodProbability constant float (default 0.45)
  • enemyTypes constant table
initialInventoryMarkSeen
initialInventoryRandom
  • chanceType constant string (default "")
  • levelBonus int (default 0)
initialInventoryUrn
itemExcludeFromTransmute
itemGenerationKey
  • name constant string (default "")
itemPoolBlackChest

default:

{}
  • weights constant table
itemPoolChest

default:

{}
  • weights constant table
itemPoolCrate

default:

{}
  • weights constant table
itemPoolEnchant

default:

{ 1 }
  • weights constant table
itemPoolFood

default:

{}
  • weights constant table
itemPoolHearts

default:

{}
  • weights constant table
itemPoolLockedChest

default:

{}
  • weights constant table
itemPoolLockedShop

default:

{}
  • weights constant table
itemPoolNeed

default:

{ 1 }
  • weights constant table
itemPoolPurpleChest

default:

{}
  • weights constant table
itemPoolRedChest

default:

{}
  • weights constant table
itemPoolSecret

default:

{}
  • weights constant table
itemPoolShop

default:

{}
  • weights constant table
itemPoolUncertainty

default:

{ 1 }
  • weights constant table
itemPoolUrn

default:

{}
  • weights constant table
itemPoolWar

default:

{ 1 }
  • weights constant table
shopkeeperGenerateItems
  • priceMultiplier constant float (default 1)
smallerShops
trainable
  • zone constant string (default "")
  • order constant float (default 0)
  • name constant localizedString (default 0)
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