Script LevelGenerationComponents
Components
Components
- enemyPoolMiniboss
- enemyPoolZone1
- enemyPoolZone2
- enemyPoolZone3
- enemyPoolZone4
- enemyPoolZone5
- generateArenaItems
- generateShopBlood
-
- component constant string (default "weaponMaterialGold")
- generateShopFood
- generateShopGlass
-
- items
constant table
default:{"ArmorGlass", "ShovelGlass", "TorchGlass", "FeetGlassSlippers"}
- component constant string (default "weaponMaterialGlass")
- items
- generateShopMedic
- generateShopNormal
- initialInventoryCrate
-
default:
{}
- itemProbability constant float (default 0.55)
- foodProbability constant float (default 0.45)
- enemyTypes constant table
- initialInventoryMarkSeen
- initialInventoryRandom
-
- chanceType constant string (default "")
- levelBonus int (default 0)
- initialInventoryUrn
- itemExcludeFromTransmute
- itemGenerationKey
-
- name constant string (default "")
- itemPoolBlackChest
-
default:
{}
- weights constant table
- itemPoolChest
-
default:
{}
- weights constant table
- itemPoolCrate
-
default:
{}
- weights constant table
- itemPoolEnchant
-
default:
{ 1 }
- weights constant table
- itemPoolFood
-
default:
{}
- weights constant table
- itemPoolHearts
-
default:
{}
- weights constant table
- itemPoolLockedChest
-
default:
{}
- weights constant table
- itemPoolLockedShop
-
default:
{}
- weights constant table
- itemPoolNeed
-
default:
{ 1 }
- weights constant table
- itemPoolPurpleChest
-
default:
{}
- weights constant table
- itemPoolRedChest
-
default:
{}
- weights constant table
- itemPoolSecret
-
default:
{}
- weights constant table
- itemPoolShop
-
default:
{}
- weights constant table
- itemPoolUncertainty
-
default:
{ 1 }
- weights constant table
- itemPoolUrn
-
default:
{}
- weights constant table
- itemPoolWar
-
default:
{ 1 }
- weights constant table
- shopkeeperGenerateItems
-
- priceMultiplier constant float (default 1)
- smallerShops
- trainable
-
- zone constant string (default "")
- order constant float (default 0)
- name constant localizedString (default 0)