Module necro.game.character.GrooveChain
Functions
drop (entity, eventType) | Drops the entity's groove chain, resetting the multiplier to 1 and kill chain to 0. |
getMultiplier (entity) | |
increase (entity) | |
isActive (entity) | |
isMaximized (entity) | |
maximize (entity) |
Tables
Type |
Functions
- drop (entity, eventType)
-
Drops the entity's groove chain, resetting the multiplier to 1 and kill chain to 0.
Parameters:
- entity
- eventType
- getMultiplier (entity)
-
Parameters:
- entity
- increase (entity)
-
Parameters:
- entity
- isActive (entity)
-
Parameters:
- entity
- isMaximized (entity)
-
Parameters:
- entity
- maximize (entity)
-
Parameters:
- entity
Tables
- Type
-
Fields:
- IDLE
-4
- Groove chain lost due to idling (can be suppressed by "idle", "action" or "full" groove chain immunity) - ACTION
-3
- Groove chain lost due to failed or invalid action (can be suppressed by "action" or "full" groove chain immunity) - TRAPDOOR
-2
- Groove chain lost due to falling down a trapdoor (can be suppressed by "full" groove chain immunity) - DAMAGE
-1
- Groove chain lost due to incoming damage (can be suppressed by "full" groove chain immunity) - INCREASE
1
- Groove chain increased due to a kill or a flower hit - MAXIMIZE
2
- Groove chain maximized due to a shrine of rhythm or ballet shoes
- IDLE