Module necro.game.character.GrooveChain

Functions

drop (entity, eventType) Drops the entity's groove chain, resetting the multiplier to 1 and kill chain to 0.
getMultiplier (entity)
increase (entity)
isActive (entity)
isMaximized (entity)
maximize (entity)

Tables

Type


Functions

drop (entity, eventType)
Drops the entity's groove chain, resetting the multiplier to 1 and kill chain to 0.

Parameters:

  • entity
  • eventType
getMultiplier (entity)

Parameters:

  • entity
increase (entity)

Parameters:

  • entity
isActive (entity)

Parameters:

  • entity
isMaximized (entity)

Parameters:

  • entity
maximize (entity)

Parameters:

  • entity

Tables

Type

Fields:

  • IDLE -4 - Groove chain lost due to idling (can be suppressed by "idle", "action" or "full" groove chain immunity)
  • ACTION -3 - Groove chain lost due to failed or invalid action (can be suppressed by "action" or "full" groove chain immunity)
  • TRAPDOOR -2 - Groove chain lost due to falling down a trapdoor (can be suppressed by "full" groove chain immunity)
  • DAMAGE -1 - Groove chain lost due to incoming damage (can be suppressed by "full" groove chain immunity)
  • INCREASE 1 - Groove chain increased due to a kill or a flower hit
  • MAXIMIZE 2 - Groove chain maximized due to a shrine of rhythm or ballet shoes
generated by LDoc 1.4.6