Module necro.render.AnimationTimer

Functions

addTime (difference)
getAnimationFactor (entityID, duration)
getAnimationFactorClamped (entityID, duration)
getAnimationTime (entityID)
getFactor (entityID, animationName, duration)
getFactorClamped (entityID, animationName, duration)
getReferencedAnimationFactor (entityID, turnID, animationName, duration)
getReferencedAnimationFactorClamped (entityID, turnID, animationName, duration)
getReferencedAnimationTime (entityID, turnID, animationName) Similar to AnimationTimer.getTime, but requires passing the turnID manually.
getTime (entityID, animationName)
play (entityID, animationName)
playAnimation (entityID) Deprecated aliases
playReferencedAnimation (entityID, _, animationName)
reset ()


Functions

addTime (difference)

Parameters:

  • difference
getAnimationFactor (entityID, duration)

Parameters:

  • entityID
  • duration
getAnimationFactorClamped (entityID, duration)

Parameters:

  • entityID
  • duration
getAnimationTime (entityID)

Parameters:

  • entityID
getFactor (entityID, animationName, duration)

Parameters:

  • entityID
  • animationName
  • duration
getFactorClamped (entityID, animationName, duration)

Parameters:

  • entityID
  • animationName
  • duration
getReferencedAnimationFactor (entityID, turnID, animationName, duration)

Parameters:

  • entityID
  • turnID
  • animationName
  • duration
getReferencedAnimationFactorClamped (entityID, turnID, animationName, duration)

Parameters:

  • entityID
  • turnID
  • animationName
  • duration
getReferencedAnimationTime (entityID, turnID, animationName)
Similar to AnimationTimer.getTime, but requires passing the turnID manually. Slightly faster since it avoids a lookup, but less convenient.

Parameters:

  • entityID
  • turnID
  • animationName
getTime (entityID, animationName)

Parameters:

  • entityID
  • animationName
play (entityID, animationName)

Parameters:

  • entityID
  • animationName
playAnimation (entityID)
Deprecated aliases

Parameters:

  • entityID
playReferencedAnimation (entityID, _, animationName)

Parameters:

  • entityID
  • _
  • animationName
reset ()
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