Module necro.game.data.CustomActions

Classes

CustomAction.ActionArgs
CustomAction.HotkeyArgs
CustomAction.SystemArgs
CustomActionDefinition

Functions

registerAction (args) Defines a new custom bindable gameplay action.
registerHotkey (args) Defines a new custom bindable client hotkey.
registerSubBeatAction (args) Defines a new custom bindable sub-beat action, which can be pressed independently of the beatmap.
registerSystemAction (args) Defines a new custom system action, which can be invoked via script.


Classes

CustomAction.ActionArgs
  • id string Identifier for the action. Mandatory field, and must be unique within the mod.
  • name string Name of the action to display in the controls menu. Defaults to prettified ID.
  • keyBinding string|table List of keys to assign to player 1 by default. If nil, disallows binding the action.
  • handler fun(entity:Entity,args:any):integer In-turn callback for players or enemies performing this action.
  • argSupplier fun(playerID:integer):any Invoked on the client to determine the value of the 'arg' parameter.
CustomAction.HotkeyArgs
  • id string Identifier for the hotkey. Mandatory field, and must be unique within the mod.
  • name string Name of the hotkey to display in the controls menu. Defaults to prettified ID.
  • keyBinding string|table Key or list of keys to assign to this hotkey by default.
  • callback fun(playerID:integer) Callback invoked when the hotkey is pressed.
  • callbackOrder table Overrides when this hotkey's handler is invoked within a tick.
  • perPlayerBinding boolean If true, allows binding the hotkey per-player within the "gameplay controls" menu.
  • enableIf fun(playerID:integer):boolean Client-side precondition for enabling the hotkey.
CustomAction.SystemArgs
  • id string Identifier for the action. Mandatory field, and must be unique within the mod.
  • callback fun(playerID:integer,args:any) Callback invoked when the action is performed.
  • callbackOrder table Overrides when this action's handler is invoked within a turn.
CustomActionDefinition
  • id string Identifier for the action. Mandatory field, and must be unique within the mod.
  • name string Name of the action to display in the controls menu. Defaults to prettified ID.
  • keyBinding string|table List of keys to assign to player 1 by default. If nil, disallows binding the action.
  • handler fun(entity:Entity,args:any):integer In-turn callback for players or enemies performing this action.
  • callback fun(playerID:integer,args:any) Callback invoked in-turn when the action is performed.
  • callbackOrder table Overrides when this action's handler is invoked within a turn/tick.
  • abilityFlags integer Bitmask of Ability.Flag values, controlling when/how this action can be performed.
  • clientOnly boolean If true, the action is treated as a client hotkey, called on-tick for the local client.
  • perPlayerBinding boolean If true, allows binding the action per-player within the "gameplay controls" menu.
  • enableIf fun(playerID:integer):boolean Client-side precondition for enabling the hotkey.
  • argSupplier fun(playerID:integer):any Invoked on the client to determine the value of the 'arg' parameter.

Functions

registerAction (args)
Defines a new custom bindable gameplay action.

Parameters:

  • args CustomAction.ActionArgs

Returns:

  1. any id Returns the unique action ID, for use in ClientActionBuffer.addAction() and related functions.
  2. fun(playerID:integer,args:any) perform Performs the custom action for the specified local player.
registerHotkey (args)
Defines a new custom bindable client hotkey.

Parameters:

  • args CustomAction.HotkeyArgs
registerSubBeatAction (args)
Defines a new custom bindable sub-beat action, which can be pressed independently of the beatmap.

Parameters:

  • args CustomAction.ActionArgs

Returns:

  1. any id Returns the unique action ID, for use in ClientActionBuffer.addAction() and related functions.
  2. fun(playerID:integer,args:any) perform Performs the custom action for the specified local player.
registerSystemAction (args)
Defines a new custom system action, which can be invoked via script.

Parameters:

  • args CustomAction.SystemArgs

Returns:

  1. any id Returns the unique action ID, for use in ClientActionBuffer.addAction() and related functions.
  2. fun(playerID:integer,args:any) perform Performs the custom action for the specified local player.
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